Fran Mead writes: " It is 3 months since the launch of Hellblade: Senua’s Sacrifice and today we are happy to be sharing the final development diary in our 30 video series. In the diary we discuss how the Independent AAA model has turned from experiment into proven model, detailing key numbers from Hellblade’s launch:
* Over 75k pre-orders across PC and PS4 before launch.
* 250K units sold in the first week at $29.99.
* Over $13m in revenue generated in 3 months.
* 500k units sold in 3 months, which puts the project beyond breakeven and into profit. Our prediction was to be at this point in 6 months from release.
* Development took 3 years and with an average team size of 20.
* Game sold as digital-only."
Admittedly, Hellblade: Senua's Saga is far from perfect and won't be a game for everyone, but now with a multitude of accessibility options it has made itself much more palatable for a wider audience, and with constant sale prices between $2-$4, Hellblade: Senua's Saga is too good to pass up for a unique experience that has stood the test of time and will do so once more with its even more robust and epic sequel.
The Hellblade games looked nice but they were essentially walking simulators with a minimal amount of combat tracked on.
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Senua’s Saga: Hellblade II, the much awaited sequel to the award-winning Hellblade: Senua’s Sacrifice, arrives on May 21st. With under three weeks left until the launch, the developers from Ninja Theory have shared the game's
Why the heck do you need Windows 11 to run the game? I remember there was a ssd feature locked to windows 11 not sure if that's still the case and if that's the reason.. direct storage I believe it is called
If those are the minimum specs on PC then why can't the series x do more than 30 fps? Did they intentionally lock it to 30 fps when higher frame rates are possible?
Nice!
Well, that’s freaking good new.
What a well deserved win for the studio!
Amazing news
give me a sequel!!