Need for Speed Payback, the week-old racer that had a poor reception on release due in large part to its progression system pushing players towards microtransactions, is getting some updates that look to lessen the grind the game is criticized for.
Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.
TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.
Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.
Well, when your games remain full price many years after release.
And you make profit off of outdated hardware.
I would be shocked if they couldn't afford to retain their staff.
This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.
like SWBF2, not buying
I was so excited for this game. Now not anymore. Terrible story and gameplay mechanics to push players to buy lootboxes. No amount of change will ever male this game good.
Need for Speed needs an entirely different publisher if it's ever going to succeed.
Which means it will died like Medal of Honor did.
"progression system"
who ever was in charge of underground 1 and 2 needs to come bk asap!