Third party support for Switch is looking good so far. But several things could still happen to limit their sales success. Let's look at some.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Nintendo is investigating Switch 2 backwards compatibility issues for several racing games, including GRID Autosport, TT Isle of Man: Ride on the Edge 3 and WRC 9.
Not entirely true.
I had this issue with Grid Autosport, it crashed about 5 times in a row at one of the beginning logos. I finally tried another game, then tried Grid again... and it worked!
So it's not working well, but it eventually does work. I did a handful of races no problem once I got the game going. So yea, hoping for a patch soon bc it is a pretty good racer to have handheld!
The Outerhaven writes: Hands-on preview of Marvel Cosmic Invasion from Summer Game Fest 2025. Tribute Games brings Marvel’s iconic heroes into a 2D beat 'em up that feels like a spiritual successor to the arcade classics.
It’s still lacking in various ways though
My only real concern is whether or not third parties can continue to one-up themselves on Switch, and catch up to Nintendo in terms of the kinds of games being released, on Switch specifically. [I'm not alluding to the quality of their games elsewhere. Given their success elsewhere so far, I don't think I need to.]
Doom and Skyrim are amazing thus far, and I'm sure they'll do their best on Wolfenstein II: TNC, but I'd like to see what third parties will do once they start making games like a new Tales Of title, which will be more easily built to be handled by the Switch's innards, because if games like that can get Nintendo fans as excited as they are for stuff like Xenoblade 2, then it'll be smooth financial sailing for third parties.
If third parties can start bringing over multiplats, or making exclusives built around the Switch's hardware instead [I'd say that should be the easier task, compared to squeezing a PC-built game onto Switch], that can match stuff like Xenoblade 2, Zelda, and Odyssey using the Switch's specs, then I think they'll be in a good position going forward.
Ubisoft came pretty damned close with Kingdom Battle, so it makes me excited to think of what others could do if they put their heads into a collaborative game too.
Actually, come to think of it, collaborative works would probably be the best entry point for third parties on Switch.
It gives the Switch an exclusive, gets the third parties to be known better, and profits for both increase overall so long as the game is done well and is well received.
If you told me three or so years ago, for instance, that Ubisoft would be making a new collaborative multi-million seller for a Nintendo console, I'd have laughed at you.
If Ubi can turn things around like that, and get Nintendo fans excited to see more works from them, then I don't see why others can't do the same, and make plenty of money doing it.
This article is written with impatient nonsense. Most developers, even Ubisoft's team that made Rabbids, barely knew anything about the Switch this time last year, and yet we've *already* got the beautiful Doom *and* the huge open world Skyrim on this portable device.
Give it some time.