The online multiplayer first person shooter from Activision and Bungie - Destiny 2 - sold 1,915,383 units first week at retail, according to VGChartz estimates.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
See what happens when you release your alternative sci-fi FPS sequel at a better time EA? You get better commercial success.
Titanfall 2's 385K sold in its first week doesn't come close to Destiny 2's first week sales.
Okay
Ye they sold a lot but I can guess not many are still active iv maxes out all characters so I won’t revisit until next content has come
but its not an exclusive so it doesn't matter to you guys...... lmfao. LALALALALALA can't hear you!