To begin with Shadow of War, just like Shadow of Mordor provides two graphical settings for PS4 Pro owners. One that favors resolution and the other one is the quality mode. In resolution mode, we see the game employing a dynamic resolution with pixel counts ranging from 1300p odd to a full 1440p resolution (although there may be instances where the game renders in higher resolution).
On the base PS4 and Xbox One front, we have the usual gap between the two. The PS4 runs at a native 1080p resolution and the Xbox One runs at what looks like dynamic resolution (but we mostly found it to run at around 900p).
Ex-Warner Bros. executive reveals that the Nemesis system was designed to create a compelling game that would stick with gamers.
Harry potter could be a great game to use it. The students and the enemies could each have their own seperate tree.
Warner bros is so full of it. Usually corporations cry about piracy but this was simply due to the second hand market and they don’t t like that.
It was a neat idea, but the game is packed with a lot of repetitive filler grindy stuff, clearly designed to make the game last longer. The sequel went overboard, with the filler as well, in order to nudge players towards micro-trash-actions, which were eventually dropped.
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Here are 10 RPGs with great combat, including widely-known titles like Elden Ring and some of the lesser-known gems.
Not a bad list at all. The only one I haven't played there is Mortal Shell, but all the other games are great choices, with Shadow Of War and MOTHERFUCKING KING SHIT SUPREME DRAGON'S DOGMA as my personal favorites there.
Digital foundry said 1520p to 1830p so stop lying GamingBolt and get put of here.
Wait for Xbox One X
PS4 Pro's lack of 4k asset texture in games is probably one of its biggest omissions. That's huge for these mid gens...on both 4k and 1080p TVs.
This game's a good example of the big differences between the One X and Pro
This game on Pro never even touches native 4K, usually sits around like 1620p, while the One X does native 4K...thats over a 2 million pixel difference and on larger 4K panels it'll be very noticeable...hell Shadow of Mordor which runs at native 4K on the Pro looks WAY sharper than its successor