GameCyte writes: "'You're only as good as your last title.' says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He's explaining to me how the company's reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense - four and a half months ago, I wrote how the game is High Voltage's first major attempt to escape a resume filled with mediocrity. Combining that with knowledge that the company's Wii tech investment was self-funded, it should not surprise me that this attempt might also be their last."
Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."
The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.
As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
I remember how much initial excitement there was for shooters on the Wii. Never really panned out.
Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.
The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.
Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.
Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.
Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.
IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.
I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.
You can even map whatever action to whatever button.
Wii Motion Plus just makes it all better.
AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.
i think that killzone 3 has done motion controlled shooting better than most, if not the best.
" we didn’t necessarily go with whoever was the highest bidder; we went with the publisher we felt would be the best partner, and would be willing to work with us and make sure that we could continue to make a triple-A title, and was very open to the idea of starting on a sequel.
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Everything is hinting to Nintendo to be the publisher, although cammy did say they werent...but did she spoke to soon and " corrected " her self?
They mentioned lots of times that they are working close with nintendo for networking and stuff like that. also Wii-speak and M+ already confirmed for the game...
dunno >_<
" We’re going out swinging hard, and we’re going to give this our all, and if it doesn’t work, we can’t say it’s for lack of trying. I’d rather go out there and fail then give it a half-hearted effort — which I think a lot of folks still are.
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Awesome =). Like his attitude.
"We want the Wii to be the gaming console, and I think that’s not just pretty graphics; it’s great gameplay and pretty graphics, and great audio, and great storytelling, and a great multiplayer experience… we’re trying to pull all that together, and it’s a lot of work."
I guess that depends on who you expect to target. Obviously, this game targets the hardcore and I just don't see the Wii becoming the console over the PS360 for the hardcore crowd. The Wii is fun for what it provides.
I do like his attitude. Willing to take in input from fans and incorporate that into their design. Some developers (cough, Silicone Knights, cough) could use a dose of that humility.
I hope this game does well. I'm looking forward to giving it a whirl. I hope it just isn't a weak looking FPS when all is said and done.