This weeks stories: Oculus Rift founder Palmer Luckey wants to make VR porn a reality, LG files a patient for a VR display that eliminates screen-dooring, Sonic Forces gets a price cut before the release date, A £100 HDMI cable actually worth buying, HTC bundling Fallout 4 VR with the Vive, Sony announce a new version of the PSVR, Samsung debuts the HMD Odyssey which is way better than the Vive, Halo goes VR, Plus the games we’ve all been playing – Plus the EGX 2017 podcast that was recorded in a car!
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.
Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.
I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.
I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.
Ex- employees Hope Studio Gets "Consolidated Into Sony"
Former Bungie employees speak out in a new report, blaming greed and leadership for the studio’s troubles, and say full Sony consolidation is the best way forward.
Interesting article, even with some actual names of the people voicing their thoughts.
I think that we've had enough similiar situations at other studios and publishers already, hell even completely different businesses, to know that OF COURSE it's always about hostile environments at work and the search for rather effortless profits than causing excitment with great ideas.
All deflecting statements, wether from managements or other people in charge, have always, literally always been untruthful. Always.
And it's so silly.
Nothing of this crap causes a nuclear war.
But all the people in charge act like everything is top secret f'n CIA like intel, trying everything to not stand up for their mistakes.
I mean it's pathetic, it really is. In the brand scheme of it all it's truly pathetic.
Bungie was indie, so they depended on in game monetization. Sony makes money from other sources: music, movies, psn, ps hardware...
...so devs are hoping by full Sony consolidation they will cut down the monetization part, and make things easier for them...
...but keep in mind, Sony bought them because of their monetization and live service model and design, so much so they tried to make every Sony IP into a live service spinoff.
So I don't see much change in anything, for us consumers, if Sony takes full control.