210°

Did Cuphead Copy Mickey Mouse For Success?

One thing that stood out immediately is the old-timey cartoon aspect of the visual design. Cuphead looks very similar to an old Mickey Mouse cartoon. Other critics have added Popeye and Betty Boop to the list of inspirable sources.

Some have said that Cuphead was inspired in part by the Mickey Mouse game, World of Illusion, which came out for the Sega Genesis in 1992. While it certainly is evident that Cuphead resembles Mickey Mouse, the games are very much different art styles. Cuphead is way more old-school, and World of Illusion does have decent graphics given the console, but World of Illusion is cast more in the actual Disney universe, whereas Cuphead has the freedoms and fresh animations of an indie title. Both games feature platform elements and co-op gameplay, but a clear line of inspiration is thin at best. Cuphead is a revolutionary addition to the platforming genre.

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FallenAngel19842771d ago

Epic Mickey: Power of Illusion on 3DS could also be another source of inspiration

woodtock2771d ago

I’ll add that to my tags. Thanks

4Sh0w2770d ago

It's a game that is purpose made to look like 1930's era cartoons...I imagine the old school Mickey Mouse cartoons aren't to far from that classic look too. 'meh, Cuphead stands on its own as a unique and creative experience.

k2d2769d ago

It borrows from many avenues; I'd say the number one inspiration for Cuphead is Megaman!

Mystogan2770d ago

The whole marketing/appeal of this game is that it took inspiration from these cartoons.
Pointless article is pointless

ApocalypseShadow2770d ago

It's inspired by that era of cartoon art. Nothing wrong with paying homage to that. Would be cool to see more art styles in videogames from past eras of cartoons. I would love more 2D hand drawn games. I miss games like SF that had it in fighting games. Because some 3D is terrible choices for side scrolling. Except if it looks like Trine. Trine is a beautiful looking game. But even Trine would look awesome with hand drawn art like Cup Head and some parallax scrolling.

Sirk7x2769d ago

Dragonball FighterZ is doing it right. That game looks amazing.

woodtock2769d ago

Arc system works are the new king of fighters. They don’t release incomplete games like marvel vs apron infinity.

Pyrofire952770d ago

Did Cuphead capture an era in cartoon and animation as well as make a well crafted and tight platformer?

guyman2769d ago

They're just haters, Cuphead is superb. I've never played a game like it

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80°

New Honkai Game Announced and It Might Look Familiar to Pokemon Fans

HoYoverse has announced the development of a new Honkai game, which looks to feature Pokémon-like creature battles.

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460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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Goodguy014d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-643d ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga2d ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal3d ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK3d ago (Edited 3d ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal3d ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK3d ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera3d ago (Edited 3d ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop2d ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast3d ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal3d ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

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anast3d ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

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SimpleDad3d ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

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Cellblock113d ago

"Former", wow she didn't last at SM Studios very long at all.

isarai3d ago

4yrs is pretty good not sure what ur talking about

Cellblock113d ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot2d ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic3d ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard2d ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

Petebloodyonion3d ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck3d ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

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Rainbowcookie3d ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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70°

"Seeing Nintendo do this is a little disheartening" - Switch 2 & the state of game preservation

The worry is that at some point down the line, Nintendo's Switch 2 eShop will close – just as the Wii U and 3DS eShops did – and these Game-Key Cards will be dependent on Nintendo's servers supporting downloads of existing titles long into the future.

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Neonridr4d ago

"Seeing Nintendo do this is a little disheartening".

Let's ignore the fact that this is 3rd party devs who are opting to do this to save on manufacturing costs. Is Nintendo supposed to just tell them No?

hombreacabado3d ago

nintendo will also publish games that are on key cards. nintendo should tell them no because what is the point of purchasing a physical game and having it be a digital download. that entire debacle should be outlawed and banned.

rob-GP2d ago

"Nintendo should tell them no..." - who do you think came up with the Key Card concept and decided to only release these tiny carts and much more expensive 64GB carts?

Neonridr17h ago

which Nintendo published games are on key cards only? I haven't seen one yet. Every instance of a game key card are 3rd party games.

ZycoFox3d ago

The key cards are kinda garbage. The only plus is that you can resell them.

I think anyone buying a Switch 2 should only buy the full game cards and ignore the key cards. If you have a PC or PS5/Xbox you'd probably buy the third party titles for one of those anyway since they will look and run better, except for the ones lighter on the hardware of course.

Neonridr17h ago

someone might be willing to compromise a little to be able to take it with them on the go.