Nintendo’s design philosophy of unique innovation has resulted in its presentation of each of its gaming systems as very distinct. Nintendo has traditionally placed a lot of emphasis on continually reinventing the physical aspect of the user’s interface with its games. With the introduction of the Nintendo Switch last March, however, it is time for them to stop reinventing the wheel.
Jeremy of Netto's Game Room reviews Ruffy and the Riverside, a game he calls a thoroughly delightful experience from beginning to end. It's one of the most unique 3D platformers that he has ever played.
TSA writes: Fuga: Melodies of Steel 3 ends the trilogy on a fantastic high note. It's mostly more of the same, but that's still great.
NoobFeed editor Zahra writes Mystery Lover 2: Forgotten Truth is a complex and culturally rich game for people who want something more than normal romance tropes or simple mystery plots. It makes you think, questions your beliefs, and gives you a nice emotional payoff.
Nintendo doesn't seem all that invested in adding multimedia features to Switch unfortunately, nor do they seem aggressive in adding gaming features that its competitors have
"nintendo" and "needs to" in the same sentence is no good
I don't blame them for not focusing on multimedia services, for now. I believe they are more focused on making the user experience as far as gaming goes as best they can. We live in a world where many people (notice, said many not all) have multiple devices that do these things anyways. Sure, it's a "nice to have" feature, but don't necessarily find it mandatory unless you're one of those few who exclusively rely on just one device for everything.
Nintendo doesn't make all in one devices. They make ancillary systems that pretty much require you to have another device to use basic features