From GameWatcher: "No matter which platform you play on, you're bound to find or be the kind of player to look at hardware for a competitive edge. Whether it's high refresh rate monitors for PC or third-party controllers on consoles, actively measuring your KD (kill/death) ratio is key. But in the case of Destiny 2, you can't see it."
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Who cares about online stats?
DestinyTracker.com really is useful for tracking your own stats. I am not good haha, but it is fun to track how much better I have gotten over time.
There's a Crucible emblem that tracks it...
Currently 2.29 in crucible. I hope I improve. Honestly with assists factored into it, I would like to be higher.