230°

Xbox One X’s 12GB Allowed World of Tanks To Use High Resolution Textures, Dev Explains Lack of 60fps

Wargaming's Chris McCue talks about the Xbox One X not affecting PC development.

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gamingbolt.com
corroios2819d ago

CPU problem. Is just to much to reach 60 frames.

Tko11112819d ago

That’s not what he said. A game written for 30fps is difficult to change to 60 because the renderer was built with specifications of 30fps. Since the console version is separate from the pc version they couldn’t just brute force 60fps.

Kingthrash3602819d ago

Yeah that's what he said....but the truth is that cpu is trash. It's not only this game it's halo wars 2 running at 21fps at times. It's a problem for the pro as well..the cpus are just trash

Fishy Fingers2819d ago

The N4G developers have spoken.

corroios2819d ago

The jag CPU isnt even good for 1080p gaming and much less for 4k. Its the weakest spot of consoles this gen.

Last gen was the huge lack of ram on both consoles. This gen is the CPU.

ProjectVulcan2819d ago (Edited 2819d ago )

World of Tanks works fine in 60FPS on PC. It's just these consoles couldn't do it, Xbox One X can't either

letsa_go2819d ago

That isn't what he said either.

McCue noted that, “The increase in power from the base Xbox One to the Scorpio is a close match for what is required to bring a 1080p game up to 4K, so without significant additional renderer changes it’s not enough to also increase framerate from 30 fps to 60 fps.

There is enough power in the Xbox One X to push a game from 1080p to 4k. In order to also increase from 30fps to 60fps (in addition to going to 4k), you need 2 times more power than what is needed to just get it to 4k. That is what he is saying. The only way to squeeze out more performance, like he said, is to make significant renderer changes.

Obscure_Observer2819d ago

@Kingtrash360

What knowledge do you have in this specific area to back it up your claims? None! Plus, Halo Wars 2 is not finished yet, so i would advise you to take a breath before you go out running your mouth as usual. Not to mention that none game which runs a 30fps on the base Xbox One (or PS4 Pro on the matter) will have double performance on the X even if it´s possible. MS simple will not allow devs to do that. But you´re are well aware of that don´t you?

Obscure_Observer2819d ago

@Fishy Fingers

Pretty much. The worst part is that they can´t event design and run a program on Scratch! Lmao.

spreadlove2819d ago

So is Xbox One X the only console with 4k textures?

Must be because of the extra memory bandwidth and RAM amount. Sweet baby Jesus! Scropio is a monster.

tee_bag2422819d ago

@Tko1111 no that not waht he said.

He said "without significant additional renderer changes it’s not enough to also increase framerate from 30 fps to 60 fps."

In other words - not enough power. Sorry .

+ Show (6) more repliesLast reply 2819d ago
kevnb2819d ago

Raising the resolution has minimal effect on FPS...

OMGitzThatGuy2819d ago

If the game is CPU limited then yes, but if it was GPU limited then the game would drop frames.

kevnb2818d ago

yes exactly, thanks for clarifying that.

343_Guilty_Spark2819d ago ShowReplies(1)
FyBy2818d ago

Maybe its not what he said, but I agree, that CPU is not something exceptional. Its little tweaked original jaguar cpu. IPC is horrible there, so freq little over 2 GHz is far from stellar (despite having 8 cores).

trainsgofast2818d ago

Here is what should have been said!

“The increase in power from the base Xbox One to the Scorpio is a close match for what is required to bring a 1080p game up to 4K, so without significant additional renderer changes it’s not enough to also increase framerate from 30 fps to 60 fps~ "on are engine"

If all of these engines can do 60FPS then why not yours?
Call of Duty: WWII
DOOM
Rise of the Tomb Raider
Titanfall 2
Halo 5
F1 2017
Forza Motorsport 7
Minecraft
Project Cars 2
Super Lucky's Tale
This game was made with 30 frames and they did not put the time in to get more out off the CPU.

+ Show (2) more repliesLast reply 2818d ago
LordJamar2819d ago

Like phil said its up to devs to use all that power how they want

Destiny10802818d ago

if phil said it

it must be true

LordJamar2818d ago

No, its true cause that's what there doing. Using the resources how they want chill man

OffRoadKing2819d ago

lol, World of Tanks. All higher resolution textures for this game are is lipstick on a pig, looks like something from the PS2 days.

2818d ago Replies(1)
shinrock2818d ago

I really have to stop coming to this site.

70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg13h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher5d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr5d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher5d ago (Edited 5d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack3d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC3d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX5d ago (Edited 5d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC3d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown4d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr3d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic3d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT4d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1494d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle4d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel13d ago (Edited 3d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 3d ago
Sonyslave34d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown4d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494d ago (Edited 4d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr3d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg3d ago

Because most people don’t care about Xbox

repsahj4d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake3d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC3d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.