1UP writes:
"You'd think that the Wii, with its whole "motion-sensing remote that can be treated like a mouse cursor" and its goofy Wii Zapper peripheral, the system would be inundated with first-person shooters. Despite that, the Wii FPS output is pretty paltry, with the few titles being either dinky ports of FPS titles from HD consoles, or rare first-party gems (Metroid Prime 3: Corruption). Once you strip away the ports and the sequels, think about the last memorable original FPS for the Wii: in a rare bout of mental magic, I'm going to predict that you're thinking of Red Steel -- which was more memorable for somewhat condemning the Wii's status as a non-FPS machine than for anything else. With that in mind, I have to give some credit to the fellows at High Voltage software, who are taking the "make an original FPS game for the Wii" challenge with The Conduit, and already doing a pretty decent job of it."
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.