"We've beaten the campaign, bested the Leviathan Raid, and competed in the Trials of the Nine. Now it's time for the Verdict." - IGN
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Good review, finally IGN gives it a score. Have to check this out soon.
This is the new CoD. Make a few changes, slap on number 2, release BRAND NEW content packs, finally, announce Destiny 3. Wash, rinse, repeat.
I like it because it's more balanced than the first one. Good score