Changing games for devs and players?
Elden Ring's bosses is part III of our look back at some of the best battles in Soulsborne games...at least until Shadow of the Erdtree is released! Which is your favourite?
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. Bloodborne is our part II.
Lady Maria of the Astral Clocktower is my fave boss fight from Bloodborne, a flurry of brilliant swordplay was that fight that left me salivating.
Ben Hanson talks about the 2019 Game Informer Layoffs, The Rise of MinnMax, and The Decline Of Written Media.
BotW is the only game I can think of in recent history, where breakable weaponry actually works in its favor.
Yes, there are some weapons that we'd all love to keep because of their power, but there are literally copies of 99% of them out there to reacquire if you know where to look.
And if they never broke, you'd just have an inventory filled up to the brim with 101 ATK power Lynel Crushers that obliterate everything, and the game would not only lose all challenge, you'd lose any reason, outside of the limited uses for enemy parts, to go out and actually fight ANYTHING, because you'd never need to restock on your weaponry supply.
Having breakable weapons keeps a constant supply loop going; fight to get more gear so you can survive the fights you can't safely run from, where weapons will inevitably break that you will need to procure replacements for.
Now, if you could customize those bits of weaponry and they still broke even after that, THEN I could see why people would hate that. Having custom gear that breaks is a bad bad idea.
But when everything you can get is just one of many like it, having a reason to go back out to enemy camps and keep on getting them, isn't as detrimental as some would claim it is.
Plus, it's just fun to watch boko clubs shatter into a thousand sparks when you chuck them into their previous owners' faces.XD