At a recent review event we got the chance to go hands-on with Destiny 2. Bringing back footage of the game in action, we're blown away by how great it looks HUD-less. Which can be said about a lot of games, because more often than not playing without a HUD brings the art and animation to the fore - without the distraction of mini-maps, compasses, quest markers, health bars, and so on. Which, you sorta need, so it's great that we get to see Destiny 2 like this.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.