Approvals 5/3 ▼
pgraham81 (3) - 2846d ago Cancel
Skyblaze (2) - 2846d ago Cancel
130°

Don’t Think VR Has A Future? Wait Until You Try Wargaming.net’s Free Roaming VR

VRFocus got to run around and shoot stuff completely untethered.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2846d ago
XStation4pio_Pro2846d ago (Edited 2846d ago )

vr has a future for sure. its just not great on playstation. and probably won't be great on any console this generation. Its much better on high end PCs. Also think of the practical applications of having VR multiplayer games in a public space like a vr arcade or tournament. They can track positional data (like the vive and oculus) - similar to the in-house valve demo. you can literally walk and move around, arms and hands tracked, physical locations tracked. thats immersive. you can't do that on a home console.

Scatpants2846d ago

At this point you don't even need a high end PC. My PC has a 980 in it and a 2600K processor both several years old now and it runs just about everything fine. I hate seeing people that obviously haven't tried VR or only tried 1 game for 5 minutes shitting all over it. It's absolutely the biggest thing to happen to gaming in years.

ApocalypseShadow2846d ago (Edited 2846d ago )

This guy above first lies about PSVR not being great or having great experiences right now. Then fails to mention that most don't have the space at home for walking around in VR. Also seems to ignore that it takes 20 minutes to setup only to get to play for 15-20 minutes. For most likely about a $30 dollars and up secession like the one in my home town. For that price, I could buy VR games at home. At least I would own something instead of walking away with nothing.

Also ignores that it's imperfect too because the article even stated that tracking was lost during gameplay for the gun and players glitched all over the place during the secession. But has the nerve to dump on PSVR imperfections.

Venoxn4g2846d ago

PSVR is awesome..plus never games are improving on graphics little by little..immersion is great and not eveyone would bother to move around playing VR..seating or sometimes standing (like on Superhot..holoball or job simulator) is more than enough for me.. cant wait for a big pile of great games coming in next few months..being an owner since day one and having a blast

MegamanXXX2846d ago

So I bought the Oculus Rift for nothing 😏

160°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Create Report !X

Add Report

Reports

✔ Fixed
Bad Editing
title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
Emilio_Estevez1h agoWhoDisagree(0)Agree(0)
+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community1h ago
Changed: title
darthv721h ago
-Foxtrot2h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK25m ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

ZeekQuattro1h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721h ago

They can't cancel it until a themed controller has been released first... like concord.

dveio1h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto32m ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

27m ago
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community5d ago
HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community6d ago
RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.