The controls in Crash Bandicoot N Sane Trilogy aren't as good as they should be.
According to a well-known Spanish leaker, the Crash Bandicoot N. Sane Trilogy will be available on Game Pass next month.
To celebrate Crash Bandicoot N. Sane Trilogy's milestone of selling through a whopping *20 million units globally, Activision is kicking off the summer by offering players a huge discount on Crash Bandicoot™ titles and bundles for PS4 and PS5 platforms!
Nsane numbers. Can we not get a current patch for the trilogy and CTR 60fps and/or 4K? And might as well release a PC port for NF while you're at it, make it happen!
He's been around for 25 years, and the ever-popular Crash Bandicoot shows no signs of stopping. Here's a look back on his tumultuous history.
Since the trilogy already has Platinum completion percentages of 1.2% for Crash 1, 0.8% for Crash 2 and 1.1% for Crash 3 (a proud Platinum which I have earned), these percentages are out of all players who have at least 'launched' the game worldwide on a PS4 and have the record synced onto Sony's servers, that's a lot of players who have got used to the controls and how they work to achieve at least one of the three available platinum trophies. Therefore the control scheme complaints, although yes the hitbox has been reworked from a rectangle to having it's edges 'sanded down' to curves, are therefore not valid and players just have to 'get used to it'. Plus seeing the Platinum completion statistics, the game with the majority of the 'complaints' Crash 1 has a higher Platinum completion percentage than Crash 2 and 3.
wtf? It's not the controls that's the problem, it's the physics and collision detection. And the guy tried to defend himself on his youtube page. Pathetic.