Destiny 2 is the hotly anticipated game for open world MMO shooter fans coming this fall, so why did the beta feel like such a step backward? App Trigger looks at some of the ways it was not as good as the original Destiny beta
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
I concur. The issue is that it's just like destiny one which was only sporadically interesting
I hope the full game is a bit better
Hopefully, the PC beta will be better.
I liked it. I like the focus on PvP this time around.
Also, for a game that's supposed to be big on story, the first mission they showed off in the beta just drops you into the world and throws terms like "guardian" and "ghost" and "light" and "Cabal" and "Traveler" without even trying to explain what any of those things are. Despite the horrible way Destiny hid most of its story and lore in stupid trading cards on bungie.net, they at least explained the basic concepts of what little story there was. For people like me, who played Destiny for a few months after it came out, reached the end of the main "story", messed around with multiplayer a bit, then never touched the game again, it's hard to remember all the terms and concepts. After getting through the first mission, pretty much all I took away was that they set up an excuse to delevel your characters and Nolan North plays a robot. Everything else is very vague, yet at the same time it's trying to convince you there's some big, epic story to be experienced.