There are countless reasons to be excited for Destiny 2 and only a few not to. Losing our progress and gear, most notably emblems, was a massive blow to the community. - JPS
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
***Losing our progress and gear, most notably emblems, was a massive blow to the community***
Yeah. That's kind of how these games work. Being MMO like doesn't make it an MMO and Destiny 2 is a standalone game, not an expansion.
More like one step forward, 2 steps backwards.
The last things I give a damn about are emblems. Honestly I wish they'd remove them from the game. Or at least make them not be an inventory item. I hated having to delete them to make the space for new ones I didn't care about.
Nothing to see here. Just a Hunter whining who doesn't understand his own class.
Destiny 2 just isn't doing it for me I don't care how much they put into D2 or how much they balance weapons because of pvp it's just not exciting at all..And having to start over again feels depressing, because the time invested in D1 was all for nothing and starting over made me personally lose interest!! The beta is in my opinion a lackluster experience with 0 wow or nostalgic feelings