Screen Critics Sam tackles the issues surrounding the difficulty of the Crash Bandicoot N. Sane Trilogy and whether or not it's a deal-breaker for the game.
According to a well-known Spanish leaker, the Crash Bandicoot N. Sane Trilogy will be available on Game Pass next month.
To celebrate Crash Bandicoot N. Sane Trilogy's milestone of selling through a whopping *20 million units globally, Activision is kicking off the summer by offering players a huge discount on Crash Bandicoot™ titles and bundles for PS4 and PS5 platforms!
Nsane numbers. Can we not get a current patch for the trilogy and CTR 60fps and/or 4K? And might as well release a PC port for NF while you're at it, make it happen!
He's been around for 25 years, and the ever-popular Crash Bandicoot shows no signs of stopping. Here's a look back on his tumultuous history.
Look I understand that now a days due to success of dark souls people want harder games but why not allow the game to gave different difficulty settings so people can choose how they want to play
That's why I don't touch games with one difficulty for all unless it's GTA
Some people don't have enough time to replay one level 25 times so how about you add a easy or normal difficulty
I feel like developers and publishers are cutting off more than half of its fanbase by only going after the few elite
In laymans terms...
The Crash 'model' (hitbox) used to be a rectangle but has now had it's corners sanded down to curved edges. In the original you used to get lucky by hanging on the edge, now you slide off and you have to be more precise with the timing of the jump and the landing. This is not a great problem in Crash 2 and 3 (the platforming movement style has been taken from Crash 3), but the reworking of Crash's jumping is a bigger problem in Crash 1. Before in Crash 1 you could make jumps from distance from a standing position because that was the way the Crash platforming was worked in the original, now you need some momentum to make those jumps and a greater deal of precision and timing is needed (because of the curved edges of the hitbox, it reduces the size of the landing 'space'), leading to the 'problems' in levels like High Road and Native Fortress etc.
for everyone complaining that this game is too hard....GIT GUD B***H!