Amadeo Plaza writes:
By delivering on an undeniably inventive gameplay mechanic, wrapped in an intriguing storyline, Fracture does well to set itself apart from most other third person shooters on the market, but ultimately feels just a bit too shallow for the impressive setting it created for itself. At the end of the day, Day 1 Studios' latest original title (they ported F.E.A.R. to consoles) is an exciting thrill ride from start to finish but lacks much depth beyond the few cutscenes between Acts.
YouTube’s ‘John GodGames Emus’ has shared some video showing Jurassic: The Hunted, Chaotic: Shadow Warriors and Fracture running in the latest DirectX 12 version of the best Xbox 360 emulator, Xenia. These games came only on consoles and the first two titles appear to be playable in Xenia.
"ZL: The reception was less than underwhelming. Fracture is one of those games that has already been forgotten; “terrain deformation” failed to impress gamers, the struggle between the Pacificans and the Alliance (though I’m not sure who they’re aligned with) inspired no one, everyone hated the main character and the online servers are host to nothing more than tumbleweeds."
We're well into the first week of August, and the summer's hottest days could be just ahead. There's still a debate being waged over climate change policies proposed to help curb its effects, but in some video game that debate is over and the effects of climate change lead to a bleak future. We speak to Dr. David Robinson, New Jersey State Climatologist and Professor in the Department of Geography at Rutgers University, to find out if these video games' vision of a post climate change future holds more fact or fiction.
Wow. This is an incredible read.
I will be voting up the article and the site. Thank you for submitting this!
Well written, thought provoking and intelligent. Great job to Steven Wong.
I just want to say that the game isn't bad. Most people will probably look at the 7.4 and think it's a subpar game. That's not the case. I really thought they did an amazing job with the terrain deformation. But I was just severely let down by the lack of follow through with the story line. I actually spoke with the guys at Day 1 Studios at Lucas Arts' San Francisco headquarters last week, and told them about how I was intrigued by the story, which they appreciated. But I didn't anticipate it to fall off so hard after the game actually started up. The gameplay is great, but once you step beyond that, it's just so shallow since there's no follow through. I don't know, that's just me.
The terrain deformation is an awesome idea. If I can find this used somewhere I think I may pick it up. Though, I admit, a little disappointed in the fact that the story isn't all there. I really liked the ideas it had. Oh well, I guess that's nothing new :-P
Great review. Short and sweet. Thankfully this is early enough before the release of the game next week to let me think about it for a while. I'm not sure if I'm going to buy it or not yet. Gamefly maybe?
I like things that go boom. Good review. Maybe I should download that demo. I haven't been able to yet.
It's disappointing that the story drops off so hard. Perhaps somewhere, somebody will take note of that and make some standout like this could have. Maybe I'lll check out the demo to get a feel for it, just a bit.