Remedy's Creative Director Sam Lake revealed that the Finnish studio had been thinking about going multiplatform for quite some time and it was a goal of theirs.
why would you say that? Developers go multiplat all the time. Look at insomniac. They went as far as making an exclusive for Xbox even though they had been exclusive to playstation for a long time. Doesn't mean they were burned by Sony.
@septic "I think the opportunity of working with a new publisher [505 Games] is also to learn new things. I mean, they have a slightly different approach and there’s always room for more innovation, more growth and having a new perspective to try out new things." bottom line they wasn't happy with Microsoft same old thing pew pew pew otherwise they wouldn't leave
"Remedy Had Been Thinking About Going Multiplatform for a Long Time" ?? they have always been a 3rd party studio...they mean back to making multiplatform games like the MP series.
They were already multiplat from the beginning. Not sure what Sam Lake is talking about. Max Payne was on Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance, Android, iOS. That's not multiplat? Even Alan Wake was on XBox 360 and PC.
@Imp0ssibl3 Microsoft didn't burn them. They help fund, market & publish their game. Quantum Break was marketed very well. Wasn't Microsoft fault that the game turned out average. It's too bad all their games couldn't be as good as Max Payne.
@Alexious Oh, that bumps it up to a critically acclaimed title lol. I saw my friend playing the first level in the game and ewvertime he picked up a document it said "1 of 14" collected so he wasted time running around this static environment trying to find all these "lore" items that he didn't even want to read. And they sure were crazy too long to read too. So its underrated because people didn't read all that filler?
my favorite game series from the 360 hands down. I loved how the game was presented in "episodes" and made you feel like you were watching some campy twilight zone show.
Exclusivity deals evenually expire unless you own the IP. That being said, i wouldn't care either way, even if it did find its way to PS4 there is no guarantee I would buy it.
Alot of exclusivity deals are not timed though. But we don't know the details of the deal. Either way, no guarantee Remedy would remaster the game for PS4. Possible though.
Wow... you've become a bit too much to handle as of late. This is such a childish and nauseating comment. See, I love Remedy. I loved Max Payne, I loved Alan Wake, I'm part of the minority that loved Quantum Break, and I love Sam Lake. Anything that affords Remedy the opportunity to possibly release games more frequently, while in the proccess gaining more flexibility, recognition, and success as a studio is wonderful by me. I've been fortunate enough to experience the joy that their titles have brought to me, due to the flexibility being a multi-platform owner affords me, but that's not the case for everyone. I gained nothing from the exclusivity of their past two titles, but in making the move to other platforms, a large number of gamers stand to gain something, and Remedy has a chance to grow as a studio. You see, I love Remedy, and their games. The platform that receives the games that they make, in no way strengthens, nor detracts from my enjoyment of their games. You might claim to be a Remedy fan, but when you get down to the brass tacks, you were simply a fan of their past exclusivity. Such a petulant, and backwards viewpoint, that encapsulates so much of what's wrong with the culture of our beloved hobby. So you go right ahead and, "boycott", until your hardened heart is content, and the rest of us will continue to experience the JOY that games from Remedy and many other devs provide to those of us who choose not to draw artificial lines in the proverbial sand.
I think that the PS3 was a big reason that Remedy went with a single platform in the first place. The 360 was easier and cost less to develop for at that time. If that was the reason or one of the reasons, can't say I blame them one bit.
It is a good move from Remedy. The question is whether MS will take note and realise that the companies they use to make exclusives for them often go multiplatform or even make exclusives for Sony. Bungee, Remedy, Gearbox were all part of the reason that the 360 succeeded. MS need to sit up and realise that they need to start making more games in house. They need to expand their development teams and start making more of their own huge IP's.
I love the Idea of remedy making games for various platforms...but deciding to work on some Korean CS and 505 games that has never done any good games. ehh...
The more developers that does this the better. I like the trend that is happening where developers dont want to be under the restricted umbrella that is first party studios for a big corporation. Now if only Sony and Nintendo would loosen their sweaty grips on some of the awesome studios they have their hands on.
That's true. Exclusives differentiate consoles. And is how it's been since the start. But in today's gaming landscape with more or less every game and software available on a wide range of machines it's a old outdated practice to lock software to a device.
It's understandable that those earning money on this is defending the practice. But no gamer should be. And those who are are most likely just a label humper.
To me Remedy have still to completely nail it again. Alan Wake was a very useful game, although repetetive and to me it got complicated. I tend to lose track, and again Quantum Break was a good enough game, but i think they try to over complicate things, and the game felt a bit disjointed, although i did like it. Sam Lake should also maybe stop playing the big shot by putting himself in games, and using a fake surname as if he's a hollywood A lister. I'd like to see them do a max payne once more, as my first proper entry into that i.p was the fantastic Max Payne 3.
Great choice
best luck and yeah great choice
They've been wanting to release a game that can be a big seller again
That's good for them