Mighty Gunvolt Burst's level design and abilities do a wonderful job of capturing what made Mega Man so special.
WTMG's Leo Faria: "This was my first time playing an actual Azure Striker Gunvolt game, and I have to say: damn, I was missing out on some good stuff. Despite its short length and annoying grind sections, I was impressed with its amazing presentation, slick controls, excellent game feel, and the way the developers balanced out its difficulty by adding rankings at the end of each level, essentially making this game appealing for newcomers and veterans alike. Is this best enjoyed on a portable? Sure thing, as it looks a bit too stretched on a big screen at times, but it’s still very much enjoyable on an Xbox. Time to take a look at its sequels, I guess!"
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Inti Creates Producer Matt Papa has revealed to VGChartz that the Azure Striker Gunvolt series has sold close to 1 million units.
"While I don't have an exact number to give you, I can definitively say that the Azure Striker Gunvolt series has sold close to 1 million units", Matt Papa told the website.
You’d think they’d wait until they crossed 1 million to make this announcement rather than when they’re almost close to it
I'm a bit jealouz that nintendo got Gunvolt while the PS4 still hasn't despite the PS4 port in Japan.