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340°

Elder Scrolls Online Runs at 4K@30FPS on XB1X with Additional Graphics Fidelity over PS4 Pro

Zenimax Online confirmed that Elder Scrolls Online will run at 4K@30 on XB1X just like on PS4 Pro, but with additional graphics effects.

They also confirmed that HDR support will be brought from console to PC eventually.

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Community2929d ago
KaiPow2930d ago

Higher resolution for an MMO is always good. Console UI just takes up so much bloody screen space lol

Gazondaily2929d ago

Nice!

"4K@30FPS while also getting those additional graphics effects that PS4 Pro only enables when running at 1080P resolution."

Impressive

Babadook72929d ago

So same res and frame rate as Pro but with slight bump to assets. This is what I've been saying for a while.

freshslicepizza2929d ago

@Babadook
"So same res and frame rate as Pro but with slight bump to assets. This is what I've been saying for a while."

You mean the gap from the PS4 to the PS4 Pro is the same gap from the PS4 Pro to the Xbox One X? Yes, I also agree.

Babadook72929d ago

Then you don't know how to read. Pro runs it 4k 30 fps. Like one x. But one x has a very minor bump to settings. This is what the differences are. Oh well.

badz1492929d ago

"...will run at 4K@30 on XB1X just like on PS4 Pro..."

xbox fanboys be like...WTF Bethesda? if the Pro can do 4K, there's no way the X can't do more! I expect 4K60fps at the very least or 8K30fps. Sony is clearly paying for parity bla bla bla

Obscure_Observer2929d ago (Edited 2929d ago )

@moldybread

"You mean the gap from the PS4 to the PS4 Pro is the same gap from the PS4 Pro to the Xbox One X? Yes, I also agree."

I´m not agree.

Gears 4 is native 4K/30fps on X vs Uncharted 4 1440p/30fps on Pro.

Now, show me a game which runs at native 1080p on PS4 while 720p on Xbox One, then, i´ll agree. ;)

Aenea2928d ago

@obscure

X1: 1.3Tflops
PS4: 1.8Tflops

X1: game runs 1080p@30fps, to get that to 2160p@30fps, need 4 times the GPU power, 4 x 1.3 = 5.2Tflops, 6Tflops is more than enough

PS4: game runs 1080p@30fps, to get that to 2160p@30fps, need 4 times the GPU power, 4 x 1.8 = 7.2 Tflops, 4.2 is not enough

Do you get it now??? The X1 can NOT run UC4 at 1080p@30fps, The One X would not be able to run UC4 at 2160p@30fps either...

Basic math, simple logic, but you keep going on and on about it...

+ Show (5) more repliesLast reply 2928d ago
jay22929d ago

loving the 4k 60fps guys well done ms.

TheUndertaker852929d ago (Edited 2929d ago )

"The team is still making tweaks at this point, but he replied that it’s most likely going to run at 4K@30FPS while also getting those additional graphics effects that PS4 Pro only enables when running at 1080P resolution."

Pretty much states they chose to add effects on top of the 4K/30 PS4 Pro offers while Pro can only sustain those same effects at 1080p and not 4K.

That should also be somewhat telling as to how taxing their effects are. It'd make you wonder if Xbox One X could run it at 4K/60 without those effects.

Shadowlee2929d ago (Edited 2929d ago )

Probably could run it but for an mmo I prefer 4k/30 with increase graphics over 4k/60 standard graphics. Only first person shooters, racers and fighters would i choose the 4k/60 option

Eonjay2929d ago

I don't understand this comment. It's not based on reality so....

threefootwang2929d ago (Edited 2929d ago )

Nice try but that was never advertised. I've already mentioned this in a past post, but 4K/60 FPS was never advertised by Xbox or Phil Spencer. The goal was always 4K native, and that has been achieved.

Don't believe me? Research all past information regarding Project Scorpio.

GUTZnPAPERCUTZ2929d ago

Where are you getting this crap? No one ever stated every game will be 4k-60fps, get your defensive bs outta here

Vasto2929d ago (Edited 2929d ago )

.

It would be an unfair advantage.

+ Show (3) more repliesLast reply 2929d ago
jokerisalive2929d ago

Nice to see a dev actually implementing more for the stronger hardware. Bungie.....take notice.

Kribwalker2929d ago

Yep someone is gonna take advantage of the OneX and not the paycheck #4theParity

Aenea2928d ago

Still believe in that parity BS, oh Krib *shakes head*

Allsystemgamer2929d ago

Yea cuz this is on the same graphic level as destiny.

Smh you people are too much.

2929d ago
Anzil2928d ago

@gapecanpie Destiny has great to awesome graphics for an FPS imo.

deadfrag2929d ago

4K BS!Why not make the games all at 1080p60fps using all the power of this mid-gen console upgrades and just skip 4K until next generation.Its already obvious that this mid-gen upgrades cant do true 4K without compromises.

OMGitzThatGuy2929d ago

60fps requires double the cpu usage AND double gpu usage while while 4k needs 4x gpu usage. If it hits 30fps on base consoles and the upgrades are slight overclocks what makes you think that games are capable of doubling so easy.

deadfrag2929d ago

You know what Asynchronous compute is?Well with the way that Cpu tasks can be render or achieve using the Gpu.This mid-gen consoles can use Asynchronous compute and if developers were smart they would use this rendering technique more often,and yes developers could achieve 1080p60fps with the PS4 pro and Xbox one X much more often if they used Asynchronous compute with there games not to mention they will still be able to achieve a very high graphic quality with Asynchronous compute.

2929d ago
conanlifts2929d ago

That's the next gen war "Worlds first true 4k60fps console" followed by "worlds most powerful 4k/61fps console"

Shadowlee2929d ago

60fps wont be that big a deal for an mmo imho. I dont see how it would make a difference in game

FITgamer2929d ago

Is this game still strong online? I put like hour or two into it when it first launched and haven't touch since. Been thinking about jumping back into it.

Kribwalker2929d ago

Me too. I think I'll hop back on when the OneX drops

Nightmar3Demom2929d ago

It has improved since it was released

Sam Fisher2929d ago

I don't know about xb but on the ps4 its got a strong community, so my guess is that yea most likely for xb aswell

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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Community4d ago
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii2d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits3d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits3d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba763d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS3d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.