At E3 2017, Ubisoft unveiled Skull and Bones, a “shared world” spiritual successor to Assassin’s Creed IV: Black Flag. Despite the initial announcement focusing on an extended segment of player-vs-player footage, the game’s creative director, Justin Farren, said on stage that players would be able to “sail solo” as well as forming parties. Now, Farren has said that it's too "early to talk about" the game's single player segment.
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.
Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!
Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!