TGR Review: Castle Crashers
TGR – "Years ago, before the Xbox 360 launch, when the Live Arcade was just a pipe dream and Microsoft brains were envisioning what the pinnacle of XBLA could be, it was probably something like the idea of Castle Crashers. I say the "idea" of Castle Crashers, because anyone could imagine a multi-player 2D brawler with great co-op gameplay, but no one could imagine it like Dan Paladin and Tom Fulp, the minds behind the Behemoth."










