The PS4 Pro and the Xbox One Scorpio having better hardware than the PS4 and Xbox One means that PC gaming could now benefit, too. Since multiplatform developers largely target consoles first, and scale up for PC from there, having two more powerful consoles leads to the possibility that developers will be able to leverage the flexibility and power of PCs better and more effectively.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
If this game run on Scorpio at native 4K 60fps, some people will most definelly destroy them.
It's common sense when consoles get more power, the PC guys see improvements with the ports.
Mini golf is realy a very demanding game and will set the standard the gen... this should be 8k120 frames.
Yeah...its exactly what I expect from the Pro
PS4 Pro and Xbox Scorpio need an output resolution option for 1440p. A lot of us play on PC monitors too. :\