We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.
Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.
This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.
Umm I know studios like to be nice to each other and all but BotW did nothing new compared to Witcher 3. It didn't do anything better than it either and took several steps back in key areas of gameplay.
The devs in the article are saying that you explore botw because you want to just explore it, not because something is indicating you to go somewhere. That is super hard to achieve that.
So, Zelda finally catches up with RPG's from a decade ago and this stuff happens? This is absolutely insane.
Love the idea of being able to make my way anywhere. Though Zelda has boundaries too. But for games like Horizon, Id prefer a realistic way of climbing mountains, which it seems to have. Just scaling a flat surface with your hands may work in Zelda but not in TW etc. You could pretty much go anywhere in that game too.
As far as the physics. Hope to see it in Mario, and something like it in more realistic games, but with a sense of dynamic gameplay.
I disagree with the majority of this with exception to the environment and physics. There is no real reason to explore in Zelda as your reward will be the same thing it's been since you first emerged from awakening. Shotty Styrofoam weapons, seeds, and shrines....and maybe some clothing that defies the logic of breakable equipment in the game because thread and chainmail are both stronger than steel unless the steel is armor ?
I sure as he'll hope more devs pick up on the physics and survival aspect of it at toss the story telling, half assed voice acting, terrible combat, broken AI, boring quests, non existent dungeons, pointless fetching, etc.