Platinum's Hideki Kamiya says sorry to fans for Scalebound's cancellation, plus offers some hints about what he'd like to work on next.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Awesome, glad to hear the loss of Scalebound wasn't a setback. I look forward to his next game.
I feel bad for all the Xbone owners who were looking forward to Scalebound and a Platinum Games game on there console. It's unfortunate they probably won't get any upcoming Platinum games after Microsoft dropped support for Platinum's Scalebound project.
Apology accepted Kamiya san
Kamiya is a great game designer. Onwards to better projects.
As for your Microsoft and Japanese game fans,such a loss.
Well MS wanted an MP Microtransaction game and that's not Kamiya's style I hope whatever project he works on next is as stellar as all his completed games (fingers crossed for the Wonderful 102).