340°

Scalebound Director Addresses Cancellation, Future Plans

Platinum's Hideki Kamiya says sorry to fans for Scalebound's cancellation, plus offers some hints about what he'd like to work on next.

tyasia02507d ago (Edited 2507d ago )

Awesome, glad to hear the loss of Scalebound wasn't a setback. I look forward to his next game.

I feel bad for all the Xbone owners who were looking forward to Scalebound and a Platinum Games game on there console. It's unfortunate they probably won't get any upcoming Platinum games after Microsoft dropped support for Platinum's Scalebound project.

thatguyhayat2507d ago (Edited 2507d ago )

Correct me if im wrong but didnt something similar happen with level 5? Havent seen any of their games on xbox

darthv722507d ago

Things happen, you move on to other things. As for playing PG on xbox... i still enjoy bayonetta and metal gear rising revengance. It aint the same as a new game but still fun nevertheless.

tyasia02507d ago

Well that's good because those last gen games are the only Platinum games you'll be playing on Xbox for the foreseeable future.

Personally I'm glad I got the play the GOTY contender Nier :Automata and whatever Platinum's next big hit will be. I'm hoping it's Bayonetta 3. Man it would be a tough pill to swallow for you if that game was PS4 and Switch only huh? I mean since you're still playing Bayonetta One, right?

Oh well i guess in the end it was better for Xbox gamers!

darthv722507d ago (Edited 2507d ago )

If bayo 3 did come to ps4, im all set but if it came to only switch then i dont have that... yet.

And my comment was about PG games in relation to MS (like you said) not about PG games in general.

Adrian_v012507d ago

@tyasia

The fanboy is strong with you.

XanderZane2507d ago

The game got cancelled because PG missed 2 contractual deadlines. So it's good to see Hideki Kamiya apologize for PG short comings. I'm curious as to what he has next up his sleeve and wondering who were in that meeting with him. It's not impossible for them to still make an XBox game. It's a business. There next game could be multiplat. No one knows.

The Level 5 games was True Fantasy Online. This was a JRPG MMO, probably similar to DQX. That game was cancelled as well, but I don't remember the reasoning why. Level 5 is famous for games like Dark Cloud 1 & 2, Rouge Galaxy, the Professor Layton series, Ni No Kuni: Wrath of the White Witch, White Knight Chronicles and a bunch of 3DS/DS games. They've never made any XBox games, but Ni No Kuni 2 will be coming to Win 10.

tyasia02507d ago (Edited 2507d ago )

Ni No Kuni will be coming to Steam, I think it's important to be clear about how it's coming to PC. It's not going to be on Windows Store.

Also I don't think the reason has been detailed by anyone from Microsoft or Platinum

rainslacker2506d ago (Edited 2506d ago )

Where did you hear that they missed 2 deadlines? It wasn't in the article.

Missing 2 deadlines is by no means an uncommon occurrence in game development. Some games miss almost every deadline. If they were years behind with those deadlines, that'd make sense, but if that were the case, MS likely wouldn't have been promoting it so much at conferences.

I'd be more prone to believe that the original concept, or any changed concept just wasn't living up to expectations. That happens sometimes, where the game's design sounds great, but in practice, it just isn't that good. That actually matches up better with what Phil Spencer said about it being good for the gamers. Cancelling a game because it missed deadlines isn't something that is good for the gamers, it's only good for the people producing the game to cut their losses.

TheCommentator2507d ago (Edited 2507d ago )

The guy from Platinum literally apologizes for screwing up Scalebound, yet it's still MS' fault it was cancelled?

Only thing sadder than your comment at this point is the amount of people who agree with you...

tyasia02507d ago (Edited 2507d ago )

Microsoft made the call they could have chose many things but they chose to cancel it.

You choose to defend Microsoft who has a history of bad relations with game studios and being too demanding and stifling creative freedom. I choose to defend Platinum who before this indecent has never had any reported problems working with anyone and they have made games published by a lot of different publishers from both the west and the east.

TheCommentator2507d ago

If it was turning out to be a good game, or even a good investment, MS would have kept it going. It is therefore safer to assume it is PG who is at fault, especially since they just apologized for their mistake.

But yeah, you choose to defend Platinum even though you know better.

TheRealHeisenberg2506d ago

tyasia0 seems to be more concerned with attacking MS than defending Platinum.

rainslacker2506d ago (Edited 2506d ago )

And MS didn't apologize, they just said it was best for the gamer.

Apologizing like this is a matter of humility, and more a Japanese cultural thing than admitting fault. At no point did he actually admit to screwing up Scalebound. Just said they couldn't make it work. Sometimes games don't work. It happens. Remember that unanounced game from The Coalition....it wasn't working out. They said so without problem, then got stuck on Gears.

MS made the ultimate decision, and to date, any reason why is still complete speculation and assumption.

Ultimately, the real reasons are probably nowhere near as black and white and the console wars would make it. I could list off a hundred reasons why a game would get cancelled years into development. Some would even be the same assumptions people have made from both sides.

I'd like to know the real reason because it's one of the few games I had an interest in on X1, but know I'll probably never find out through official channels, so I don't let it bother me much anymore. What's done is done, and knowing the reasons won't bring the game out. It's just something that will satisfy my curiosity, which is just my own thing.

TheCommentator2506d ago

The Coalition admitted that it was their choice to work on Gears, and it was one of the hardest decisions they had to make because they liked the game they were working on at that time. Also, MS didn't apologize because they didn't screw it up. Platinum couldn't make it work, right? That means Platinum is at fault, hence the apology. Nice try, Rainslacker, but do you ever say anything that is grounded in reality?

Obscure_Observer2506d ago (Edited 2506d ago )

@tyasia0

"Microsoft made the call they could have chose many things but they chose to cancel it."

Same goes for Sony, right?

Sony had cancelled a BIG AAA FIRST PARTY Open World game from Santa Monica after they had invested millions on the project AND at the same time lay off hundreds from that studio who had worked on the project.

And i don´t have seen any criticism towards this decision from you hipocrites. It was all fine and dandy since its Sony.

I blame Microsoft for Fable´s cancellation and close of Lionhead Studios, but not this.

+ Show (3) more repliesLast reply 2506d ago
+ Show (1) more replyLast reply 2506d ago
naruga2507d ago

apology not given ...it will be a long time (maybe never) until Xbox sees a new game from him....

TheColbertinator2507d ago

Kamiya is a great game designer. Onwards to better projects.

As for your Microsoft and Japanese game fans,such a loss.

MagicBeanz2507d ago

Sorry to say it but 'Microsoft' and 'Japanese game fan' are two diametrically apposed concepts. If you like Japanese games you might want to become a fan of a different console maker, just sayin.

TheColbertinator2507d ago (Edited 2507d ago )

Microsoft has hosted many of my favorite Japanese games since they entered the console market

Shenmue 2
Panzer Dragoon Orta
Lost Odyssey
Breakdown
Dead Rising
Ninja Gaiden II

Additionally MS has welcomed plenty of strong Japanese 3rd party support like Capcom,Square Enix and Tecmo Koei

2507d ago
XanderZane2507d ago

To add to TheColbertinator's list. There have been a lot of JRPG games on XBox platform in the past.

Infinite Undiscovery
Tales of Vesperia
Blue Dragon
Eternal Sonara
The Remnant
MagnaCarta 1 & 2
Resonance of Fate
FF 13 & FF 13-2
Nier
FF Type 0
Phantasy Star Online 1 & 2
Pier Solar and the Great Architects
Metal Dungeon

2507d ago
TheOttomatic912507d ago

Well MS wanted an MP Microtransaction game and that's not Kamiya's style I hope whatever project he works on next is as stellar as all his completed games (fingers crossed for the Wonderful 102).

shiva12507d ago

Are you sure PG games would never have microtransactions?

tyasia02507d ago

Well they haven't put micro-transactions in any game yet, in fact I don't even think any of their games have DLC.

Platinum Games is a class act who is about the artistry of gaming not just a company out to nickle and dime.

2506d ago
rainslacker2506d ago

Nier was more a Square Enix game. In any case, I don't think that Scalebound was anywhere close to the DLC stage, and the MP was likely more a problem than the MT. The co-op demo was kind of painful.

XanderZane2507d ago

That wasn't why the game got cancelled. Had nothing to do with microtransaction or MP. You're grasping.

https://media.giphy.com/med...

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60°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

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100°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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jznrpg20h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS20h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz17h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins18h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia16h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

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Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.