990°

Six Studios, Five Years, Zero Games: Is Rockstar Games in Trouble?

Even though Rockstar Games is known for impeccable quality productions, the recent (though widely expected) delay of Red Dead Redemption 2 means that almost five years will have passed between new games from the developer. OnlySP questions whether this massive release gap is cause for concern.

T2X2937d ago

Not really. They create huge masterpieces that take years and lots of money and resources to make. ANd when they do release, they sell large amounts and receive support for many years after. So, I wouldn't worry too much.

Wakka102937d ago

People used to say that about Final Fantasy and Bioware... look at their standing among fans now.

Overload2936d ago

"Final Fantasy 15 is the fastest-selling game in series history"
https://www.polygon.com/201...

Final Fantasy 15 exceeds 6 million units in shipments and digital sales
https://www.vg247.com/2017/...

Wakka102936d ago

Sales figures =/= reception. Here's an exercise, go visit the comment sections of FFXV articles published since release to see what people say about the game they've played. Or visit Metacritic and check the most recent/most helpful reviews.
I mean, how many comments have you read saying that CoD: Infinite Warfare is crap, yet it still sold considerably better than almost anything else released last year.

Overload2936d ago (Edited 2936d ago )

Vocal minorities can be confusing. FF7R will come out and do bigger numbers. Look at the online hate for Destiny and SWBF, yet they're are 2 of the biggest games of this generation, Destiny has a player retention % most developers only dream of, yet everyone online and all their friends hate Destiny.

EazyC2936d ago

Not like R*, their games are on another level

Nitrowolf22936d ago (Edited 2936d ago )

You are missing the point. This isnt about how the fans feel, its about whether the company can stay a float.

Sales are exceeding what they expected, thats good news for them. Whether fans like the game or not is an entirely different subject.

@the question in the article.

Honestly GTA5 is still a top selling, and they are making loads off microtransaction. I dont think their in trouble tbh

InTheZoneAC2936d ago

are you simple? when had GTA or RDR dropped drastically in terms of quality and content?

3-4-52935d ago

Rockstar & Square-enix are different in their approach.

Square takes long because of lack of communication and poor leadership at the top, where as Rockstar takes forever because THAT is how they operate....Always have.

I think Square recently realized they need to get their stuff together when it comes to FF7 remake and the studio they outsourced it too wasn't getting the job down so they brought it in house.

Rockstar has a road map and a plan....Square doesn't.

Square-Enix does a really good job with the Dragon Quest series though which is kind of confusing.

They make all the right decisions with Dragon Quest and almost no right decisions with Final Fantasy.

The Final Fantasy dev team needs a shake up and reset.....bring new people in who actually have good taste for games.

If I was square I'd be asking the Dragon Quest team for tips/hints/help.....they actually know what they are doing over there.

Rockstar and it's next games are fine.

They are releasing Red Dead 2 this year and GTA 6 in 2018/19.

^ That is the main reason why.

RosweeSon2935d ago

Has a final fantasy game ever sold 80 million copies... 1 game in the series?! Nope. Not the mention said game has a massively lucrative online mode 💰💰💰

Gaming1012935d ago

Does anyone here read? Rockstar has made somewhere in the hundreds of millions of dollars in shark cards alone. They are riding the gravy train with low operations high profit margins. It's a cash cow business for them, so of course they're going to delay any game that will draw a single player away from GTA 5.

+ Show (6) more repliesLast reply 2935d ago
freshslicepizza2937d ago

They also used to create multiple games. Midnight Club should be revisited too.

EazyC2936d ago

It's so annoying they have seemingly retired Midnight Club, we NEED a new gen one

Erik73572936d ago

We actually don't know...your comment is honestly just as valid as this article.

Could be maybe they are raising the bar for what we expect in games or they could be struggling. We can never know until the game comes out

XanderZane2936d ago

Exactly. They are known for delaying their games until they are exactly the way they want them to be. So I won't even sweat it. I can wait until next year for RDR2. I'm sure they are working on GTA VI and probably one other masterpiece.

seanpitt232935d ago (Edited 2935d ago )

The thing is if gta5 wasn't so popular then we would of definitely seen and be playing another rockstar game by now.

RDR2 would be in my console now.

So we have only ourselves to blame for buying 80 million copies of gta5 plus 100s of millions daft shark cards.

If someone said to me 3 years ago that rockstar will only release one game this gen I wouldn't of believe them but thats definitely what they are going to do.

scofios2935d ago

Yeah they sold 75 million copys of gta5 they must be in trouble /s

SonyAddict2935d ago

Rockstar games in trouble lol no chance hahaa

C-H-E-F2935d ago

Agreed, every since the PS3, Rockstar pulled back off of quantity and focused on Quality. For example the released 1 Midnight Club last gen and that was/is still (to me atleast) one of the best racing games launched last year. They released 2 GTA's in a 7 year span, So of course when you look at it, those games took a very long time to make, GTAIV was in dev in PS2 era and GTAV was in dev since GTAIV was like 3/4 done and it still took 7 years to release. They said a few years back that they are quality focused over quantity. They own plenty of other studios that publish games like NBA 2k makes about 120 million from playstation/xbox on launch day (selling 1 million / console) for example, they are far from being "hurt" by not having annual big franchise games. SHhhhh I just said the other day GTAV is still the top 5 selling game every month... that's incredible, they aren't worried about sales as much as this author thinks. haha.

+ Show (5) more repliesLast reply 2935d ago
-Foxtrot2937d ago

It would be nice to see their games release a little quicker...they can have plenty of time on the game they are making but at least have something to put out in the meantime.

Mr Pumblechook2936d ago

"Is Rockstar Games in Trouble?" GTA V has sold over 75 million copies. GTA V Online is generating a shit-ton of money. Somehow I think Rockstar are okay. ;) They know not to annualise a franchise to death.

-Foxtrot2936d ago

True but I think it's because of that they think they can do whatever the f*** they want, especially with the online and MT

They are getting a little big headed and it's worrying despite how good their games are. Gives them that "Meh...screw em, they'll love us in the end regardless and we'll be rich still" attitude.

shmowboyfebop2935d ago

@foxtrot

Who knows. They tend to make good games. I haven't noticed any sort of aggrandized ego from them. They're one of the few groups I have faith in.

Bronxs152935d ago

Curious. What do people do in gta online?? I just played single player never looked at online.

Kleptic2935d ago (Edited 2935d ago )

100% arm chair 'consumer analysts' in regards to the business behind the company.

Doesn't matter 'what people do online' in GTAV, it has generated more profit than most, even popular and well received, titles do entirely...doesn't matter that 'I don't understand it, i barely tried it'...see above.

This isn't some annual franchise that recently started struggling...GTAV was one of the highest reviewed titles of last gen, then WAS the highest reviewed, and highest selling, titles for nearly half of the current gen...A re-released 'HD' version of a last gen title crushed nearly everything this gen could come up with for an alarmingly long time...If anything, all this shows is how out of whack the rest of the industry was for like 5 years...and Rockstar simply took a breather during it. Little overhead, print money...and they're 'big headed' because of it?

...they're fine...there is absolutely no business reason to be worried about future products just yet...the complainers are of a minority, and even better...the transparency of them buying future products despite complaints...is obvious...they will, they always have...and will continue to.

Mr_Writer852935d ago

@foxtrot

"they think they can do whatever the f*** they want, "

Well they can do its their work and its clearly working.

If people didn't want more GTA Online content they wouldn't make it.

Why waste your time making content for people who don't play GTA online when you have people who do giving you money?

+ Show (2) more repliesLast reply 2935d ago
ServerBOT2935d ago

A little project like Rockstar Table Tennis would be pretty sweet.

Brave_Losers_Unite2937d ago

Are you kidding me? They are swimming in cash.

JackBNimble2936d ago

Exactly, GTAV has sold 70 million copies alone as well as all the microtransactions along side it.

BlakHavoc2937d ago

Uh no. They produce one of the highest selling franchises in history, GTA. RDR2 is going to sell a ton, and whatever else they release I'm sure will be met with critical and commercial acclaim.

Wakka102937d ago

It's amusing that pretty much every comment defaults to the money that they've made off GTA V, thus suggesting that no-one read the part that admits that money is no issue. The article questions other things than the financial standing of Rockstar because that is one of the few things that there is absolutely nothing to be worried about at the present time.

OC_MurphysLaw2936d ago

What is amusing is the attempt to suggest they are in trouble because they are releasing fewer and fewer games....even though the few they are releasing are well crafted mega hits beyond anything other devs are able to do. the amount of games you create should absolutely in no way be associated to whether a studio is in trouble in the face of the success Rockstar has had with their formula of multiple studios playing a hand in their crafting of their games. Now if RDR2 comes out and is utter trash then maybe this article should be republished then...but now? No.

fenome2936d ago

They don't have any big publishers breathing down their neck about absurd deadlines, they take pride in what they do and it shows. I'd rather them hone their craft and release something they're proud of than pump the same shit out every year.

I'd rather wait for a quality product than just get slapped with reskinned crap over and over. There's a lot more room to tinker with things this gen, I don't think a lot of people really grasp that concept.

Outside_ofthe_Box2936d ago (Edited 2936d ago )

I read it, and anyone that is speaking against the article is correct. R* is far from being in any sort of "trouble." The article is trying to make it out to be that the delay of RDR2 and the fact that outside of a port, they haven't released a game this gen, will somehow hurt R*'s brand/reputation which is not true at all.

Everyone expected RDR2 would be delayed. Delays are nothing new or out of the ordinary this gen. Also everyone knows that R* takes years to make their games so again, this is something that isn't surprising to gamers.

When RDR2 releases it will sell a ton. When GTA6 releases it will sell ton. Doesn't matter if they're delayed a decade. R* is no where close to being on "unsteady ground" or having a "bleak future" or "fading into insignificance" like the article suggests.

Only good point is R*'s apparent shift of focus to the multiplayer side of things. I personally don't think R* going the multiplayer route will put the studio in "trouble", but I personally would stop buying their games if it doesn't appeal to me. Either way I still expect RDR2 to deliver a stellar single player experience. R* has yet to let me down when it comes to SP so I'm given them the benefit of the doubt in that regard. Wish we would have gotten SP DLC for GTAV though.

mocaak2936d ago

You wrote a shitty, clickbait article. Now deal with it, instead of commenting nonstop on your own submission.

KwietStorm_BLM2936d ago

If Red Dead didn't get delayed, this article wouldn't exist. That, in and of itself, is both ironic and extremely weak as a basis for whatever logic they're trying to use as an argument. Even if Rockstar were somehow in trouble for whatever reason, the mountain of money they made on GTA V alone could be used to fill whatever development gaps or production holes they're theoretically having.

+ Show (1) more replyLast reply 2936d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused23h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199219h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon13h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack2d ago

NOooooooooooooooooooooo....... ..............

mkis0071d 23h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 20h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 17h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 17h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 6h ago (Edited 1d 6h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 20h ago (Edited 1d 20h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate912d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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