Alex Chalmers at GameCloud writes: "Prey is a game of unexpectedly stark contrasts. The scope of its design is hampered by the use of unambitious narrative tools and a plot that only becomes interesting at the last minute. Its atmosphere and sense of place are stifled by the fact that it’s not scary and you’ll become tired of its various locales due to genre-typical kleptomania and hoarding. And while its platforming and exploration are inspired elements of masterful design, its combat is frequently as fun as snorting powdered glass. At the end of the day, Prey is a game that I can say will be worth your time, but only if you are understanding of its flaws and are extremely patient. From the likes of Arkane Studios, whose efforts have come to be regarded as some of the best games available to modern audiences, it’s a mild disappointment to find the game suffers from the issues it does. Play it, but know it will make you groan as much as it makes you cheer."
Fanatical has launched its new Explosive bundle, and this one can help you save big on a collection of Steam Deck-compatible titles.
Arkane's six-year-old immersive sim has never looked better.
Prey was a decent game. Not as good as Dishonored imo. They usually make 7-8 type of games depending on your taste so Redfall is a huge disappointment.
Anyone remember that incredibly amazing Prey 2 cinematic trailer? Why they would ever cancel that game is still dumbfounding.
https://www.youtube.com/wat...
From Eurogamer: "Raphaël Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt "gross" to have released something under someone else's IP.
Colantonio, known as the founder of Arkane Studios, served as the game's director and writer. He announced his departure from the studio shortly after the game's release, citing burnout and a desire to spend time with his son.
The fact that the game was never envisioned to be a part of the Prey IP isn't new for fans of the game or Arkane. It was documented by NoClip last year, in which Colantonio and other leads on the game explained that Bethesda was insistent that Arkane's next project had to be called Prey. Colantonio described the decision as a "non-negotiable compromise"."
Prey (2017) was only called Prey because Bethesda didn’t want to trademark a new title. The title of Prey made sense for the 2007 game due to the aliens harvesting humans for food. Prey (2017) could have been called “Typhon” or “Talos”. A somewhat corny alternate title could have been “Cybershock”, as Prey (2017) is a spiritual-successor to System Shock.
I feel that the latest Prey movie may also be "inspired" by the original Prey game.
Still holding out hope that Prey 2 (to Prey 2006) one day gets released. The game was literally complete and is just collecting dust in one of Bethesda's vaults.
I thought it was common knowledge that the only reason Arkane's Prey was called "Prey" was because of the cancellation of Prey 2, and Bethesda wanted to try to capitalize on the name, being it was still a known title.
We didn't get the official Prey 2 because the studio refused to be purchased by Bethesda after it was basically finished, which is really petty.
I'm not really that patient but I found Prey to be a delightful game, it's what I wanted Bioshock and Deus Ex: MD to be.