300°

Witcher Author Andrzej Sapkowski Sold the Rights to Metropolis' Witcher for $4000

The Witcher author, Andrzej Sapkowski originally sold the rights to The Witcher for $4000 in 1998, according to Polish video game journalist and now Marketing Manager for CD Projekt Red, Marcin Kosman.

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mockzer02539d ago

Wow, no wonder he regrets it now. 😁

joab7772539d ago

Obviously didn't value his own work. Kinda sad actually!

cleft52539d ago (Edited 2539d ago )

The thing is that CDPR actually tried to do the right thing and buy his work for a percentage of the total profits they would eventually make. But Andrzej Sapkowski said it himself, he didnt believe in them so he just wanted the cash upfront. Talk about extremely naive.

TheFirstClassic2539d ago

He sold that to a different company that started to make a witcher game but never finished it. Doesn't say how much red bought it for.

_-EDMIX-_2539d ago

Who knows.

Hindsight is 20/20

Don't know what was going on in his life at that time to really say if it was a good move or not.

I'm currently working 2 graphic novels.

They could pan out to be something great, or nothing at all.

Someone saying they will buy it off me for $4k could make sense depending on where I'm at in life.

He could keep the rights, not take the money, but who is to say CDPR doesn't come out with a great RPG "loosly" about The Witcher and go on to be successful regardless?

I mean...consider before Witcher 1 on PC, not many even knew what The Witcher was anyway.

Seriously, change the name of the main character, get rid of the specifics and you still have a great RPG. That story really didn't make THAT much of the Witcher series in terms of games to be honest.

If I played someone else called a "Warlocker" and he was paid to use his "Warlock" powers to kill mythical creatures while having sex with ladies call "Tiff" I'd still like it.

CDPR might have always been ok making an RPG regardless of its source material.

Yet the writer may have never even been known to exist here in the west.

mixelon2539d ago

Oops! 😅

Oh well, he'll make enough money selling his work in other mediums.

OhMyGandhi2539d ago

This man absolutely pisses me off. The books were great, and thankfully I finished them before he went and trash talked only CD-Projekt Red, but also video games in general.
He valued his work, but he didn't realize the power of the industry. He had simply written it off as a child's plaything.

This is identical to the dude who cashed out his Apple stocks for 800 bucks back in the day, for an easy payout. That stock today is worth 22 billion dollars.

Some people just roll the dice, and if that lack the proper vision, will do something stupid, and blame it on everyone but themselves in the long term.

mixelon2539d ago

"He valued his work, but he didn't realize the power of the industry. He had simply written it off as a child's plaything."
That's not always the ignorant party's fault, at all.. We've all had different experiences and different amounts of exposure to games. Its really common for people to be dismissive of things they don't understand. 😕

I get him being a bit bitter about it, haha.

_-EDMIX-_2539d ago

I can't say its that bad. Consider this is his baby, he's created it and wants to make comments about it.

I can't judge him to he honest.

This isn't some stock that he gambled though, this is work he made and spent his life crafting.

Lionsguard2539d ago

Except that his problem was just video games in general. He hates video games and thinks of them as a waste of time. He sees no value in them and figured that it would never sell. He was offered a percentage and turned it down out of sheer hubris and spite for the medium. He has no one to blame but himself.

phoenixwing2539d ago (Edited 2539d ago )

I can understand how he feels. However, the other side to this story is just how much it is the devs doing that it became famous. CD project red is obviously an ace developer and would have made good games regardless of the source material they used. As much as he regrets it he should also realize the devs made the great game and story presented well and had numerous people working their very best to present the source material well. Which is just as important. 4000 was fair for the time. My only advice to people is to always keep the merchandising rights. What he should do is leverage his story writing skills to maybe get an advisor position of some sort at cd project red or simply write more stories.

Brave_Losers_Unite2539d ago

Yeah? Why don't you tell that to the press

phoenixwing2539d ago

Why's it my job to tell the press anything? They obviously write what they want to, it's not like yelling at them is going to change jane/john doe newswriter 1 million's mind.

Lord_Sloth2539d ago

Pretty sure his book sales have picked up since the game released as well.

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180°

Ninja Theory trends on X as gamers fear for studio following Tango Gameworks closure

Following the closure of 4 studios, many are now worried for the future of Ninja Theory once Hellblade 2 is released.

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Sonic18811h ago(Edited 1h ago)

How is it going to sell well when it's also releasing on gamepass 🤔

Sephiroushin1h ago

Meant better to sell the studio and not closing it 🤦🏻 not to sell more games….
and games are sold anyways, you can buy it on xbox (not recommended if you got gamepass) but many pc gamers prefer to buy on steam than deal with the xbox app or pc gamepass!

On a side note to OP, the sales of studios wont happen though, especially when they want to retain the IPs, and well nobody is gonna buy a studios without its IPs; the other publishers that want a certain dev from the studio that are closing on their team can try to grab them as soon as they see they notice of the studio.

Lightning7719h ago

Because they're next come next year. HB2 won't hit some impossible metric within MS so they're getting axed in 2025. Leave gaming now MS.

XiNatsuDragnel10h ago

Ninja theory might as well be gone in 2025 at this rate

notachance2h ago

Every xbox studio is in danger now because there’s just no way they’re gonna rake in big money from game sales because of gamepass, even CoD was rumored to not come to gamepass because it would canibalize their sales number.

neutralgamer199227m ago

If they are smart they don’t put COD on GP day one. It’s one of the best selling games on yearly basis

Rynxie2h ago(Edited 2h ago)

Ninja theory games were never big sellers. I could be wrong, but I doubt hellblade 2 will sell millions. I would rather they go independent and make heavenly sword 2.

solideagle2h ago(Edited 2h ago)

heavenly sword is Sony owned IP. this will never happen as original didn't sell enough...

Wikipedia: "In 2008, it was reported that a sequel to Heavenly Sword was in-development at SCE Studio Cambridge, but was canceled due to Sony no longer seeing it as a commercially viable product"

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50°

The Best Telltale Games: Top 5

Telltale Games have given gamers a massive library of narrative driven games. In this article, Power Up Gaming presents you some of the best Telltale Games of all time!

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140°

Next Battlefield Game Already Playable and Being Built by “Largest BF Team in History"

EA says the next Battlefield game is being built by the "largest Battlefield team in history," and confirms the game is in a playable state.

Kaii1d 5h ago

“I’ve just spent a whole bunch of time with the collective Battlefield team, playing what they’re building and it is going to be another tremendous live service.”
It's just what gamers want, more live service garbage.

XiNatsuDragnel1d 3h ago

Ik more live service is what I want /s.

_SilverHawk_1d 2h ago

I'd like a lot more live service game / hi 5

RaidenBlack23h ago

What Henderson has leaked so far is that ... even though the dev size's large, they are playing safe this time,
so I am guessing big budgeted BF3 2.0 ... fingers crossed

Yi-Long7h ago(Edited 7h ago)

We don't need thousands of workers wasting their time and effort, for many years, on a live-service project nobody asked for.

Just take a dedicated small team and create a cool Battlefield GAME. Not a service, but a game. As in 10-12 Conquest maps, 4 classes, cool gameplay, done. That's it.

That doesn't need 3-4 years of development. That doesn't need thousands of employees. Just go back to basics; Release a cool game, let gamers buy and enjoy that game, and 1-2 years later you release a sequel. No 'service', no subsciption, no DLC, no seasons. Just a game. On its own. Done. 50 bucks.

Inverno5h ago

Oh boy I can't wait to see how they screw this one up.

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