Beyond Far Cry 2 : Looking Back, Moving Forward
Far Cry 2 was one of the most ambitious AAA titles of 2008's holiday season – but what did it actually accomplish? Gamasutra reflects with Ubisoft Montreal narrative designer Patrick Redding.
Far Cry 2 was one of the most ambitious AAA titles of 2008's holiday season – but what did it actually accomplish? Gamasutra reflects with Ubisoft Montreal narrative designer Patrick Redding.