The Last Guardian developer shares his design process with Massive MD David Polfeldt and attendees at Nordic Game Conference.
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."
Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.
"While he was able to work on Ico for a time, he was compelled to find employment again as his savings started to run out. Fortunately, Sony Computer Entertainment was hiring for a CG artist.
"I applied for that, but I had one condition: that I couldn't work full time, because I needed time for myself," he said. "Sony asked what I was doing in my own time, so I started to talk about Ico. They understood the idea and then suggested I work on that Sony.""
That's exactly what I like about Sony.
I do enjoy the fact that the story telling is open ended and allows the player to make his/her own interpretation of it. There has always been great story telling in his games and a great vision on how to achieve it and I am glad that we have been able to play three amazing games by this man. Whatever he chooses to do in the future, I'll be patiently watching.
If this was anyone else I would call them a mad man but I won't deny that playing TLG made me glad I formed my own story from what happened.
I love this guy. He understands that shoving the story down your throat doesnt make it any better. Oscar bait movie games from naughty dog and tell tale should learn from this guy. Sacrificing most of gameplay for the story is understandable for certain segments of games, to a degree. But at the end of the day, theres a reason why uncharted and TLOU have laughably low enemy variety, theyre so busy caring for the story, cinematics and banter that they completely forgot about the meat of the gameplay. Maan...i will never forget how shadow of the colossus made me feel...both my hands and my mind.