200°

Playing Lots of Phantom Dust Will Increase Chances of Microsoft Doing More With It, Says Isgreen

Microsoft's Adam Isgreen said that the more Phantom Dust people play, especially in multiplayer, the higher the chances of a new game coming. They might even add new characters and levels to this remaster.

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wccftech.com
Imp0ssibl32592d ago

Please play A TON of this. A sequel or at least remake could be amazing!

Overload2592d ago

There was a remake, it was cancelled. What is going on here? Yikes!

Paytaa2592d ago

Fake concern as per usual. Phantom Dust is the epitome of a niche game and the fact Microsoft decided to re-release it is crazy considering other way more well known original Xbox games like Mechassault, Blinx, PGR, Crimson Skies, Deathrow, Brute Force, etc. existed.

Bringing Phantom Dust to Xbox One is the definition of fan service, nothing more nothing less. If being free can give people an incentive to play and build a new grassroots community, I think that would be cool since I've never played a game like this.

4Sh0w2592d ago

"Microsoft's Adam Isgreen said that the more Phantom Dust people play, especially in multiplayer, the higher the chances of a new game coming."

-OK Xbox fans if you like this game go play it. Talk is cheap.

darthv722592d ago

This is a remaster. A remake is where they ... remake the game from some assets but mostly from scratch. Like the original Ratchet and Clank on the PS3 is a remaster but the PS4 version is a remake. The whole game was remade to be more in line with the film that came out around the same time.

+ Show (1) more replyLast reply 2592d ago
Patriot4Life2592d ago (Edited 2592d ago )

Depends on the developer is...the one that was cancelled was horrible and would have gotten bashed to death by the PS fans.

Glad MS is taken more quality control measures instead of releasing anything with the word game on it.

ShadowWolf7122591d ago

You have no idea why that game got cancelled, do you?

It was literally MS's fault.

AngelicIceDiamond2592d ago

Trust me I've been doing my part. I honestly didn't think I could get into it the second time due to being possibly burnt out but I'm playing it like its my first time. The only way MS will do more with this game is if ppl simply download it and the reception is positive. Then hopefully a full fledged AAA sequel will get made. This re-release game only has one shot sink or swim or swim and I seriously hopes it swims....

XanderZane2591d ago

They should have just made a remake to begin with. I have yet to try playing the game in online multiplayer.

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Aurenar2592d ago

I think is the same for every game in the world.

LavaLampGoo2592d ago

I'm sure Microsoft said that about 1v100 way back when for all the good it did. Any okay it anyway, I want more

KaiPow2592d ago

Oh man, I forgot about that game. Wish I owned a 360 back when that was around!

XiNatsuDragnel2592d ago

Please play this xbox fans, game fans, and xbox extremists.

TheCommentator2592d ago

Quit dragging your feet and play it yourself!

Alexious2592d ago

Well said. The PC requirements should be met by any PC built in the last ten years...Or more.

TheCommentator2592d ago

Phantom Dust 2 would be a great announcement for E3!!! Only a few more weeks uutil we find out what's going on over in the MS camp... I'm super excited for all 3 companies this year though.

candystop2592d ago (Edited 2592d ago )

I would love a part 2!

JasonKCK2592d ago

This game should meet all the requirements of those magic imaginary PC's some claim to have since the announcement of Scorpio.

meka26112592d ago

Yea too bad the game is showing it's age. Huge fan of this game back when it first came out, but now I just feel let down by it. Only thing that got updated was multiplayer and widescreen for the game, but nothing else.

+ Show (3) more repliesLast reply 2592d ago
BLKxSEPTEMBER2592d ago

Played alot of it last night and it was just as fun today as it was back on OG Xbox. Please PLEASE MS make a sequel.

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100°

Matt Booty talks shipping Sea of Thieves on PlayStation 5, Xbox exclusives, and more.

Xbox's Matt Booty discusses reactions to the Xbox showcase, shipping Sea of Thieves on PlayStation, closing studios like Tango Gameworks, and more.

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windowscentral.com
purple1012d ago

Matt Booty:

How It Started:

"Go spend Sony out of business."

How It Is Going:

"We just have great working relationships with the teams at Sony." (Sony is a great partner)

Jingsing1d 22h ago

Microsoft thought players views and habits didn't matter but there are more people engaged with the gaming industry politics than there ever has been. Microsoft is like a toxic party and people know it and won't support the no matter how much money they throw at it. That is important.

RauLeCreuset1d 21h ago

Watch for the sleight of hand.

Hint: Exclusives and launch exclusives are not the same thing.

"When asked about what this means for future Xbox exclusives, Booty reiterates that the teams are evaluating games hitting other consoles on a 'case-by-case basis,' adding that Xbox players can absolutely continue to expect many games to launch as exclusives, and that the 'Xbox promise' that all Xbox first-party games come to Xbox Game Pass will continue to be true."

Tedakin1d 20h ago

More "case by case" talk.

gold_drake1d 2h ago

back paddeling At.Its.Finest.

230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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pushsquare.com
DarXyde3d ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel19893d ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde3d ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel19892d ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek3d ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake3d ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv723d ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake3d ago

im with ya.

im definitely cautious to what i buy these days.

anast2d ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast2d ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer2d ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast3d ago (Edited 3d ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake3d ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer2d ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

anast1d 18h ago

I'm good. They can lower the prices and lower the pay and concentrate on making easier games to manage.

gold_drake3d ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

Show all comments (19)
80°

Fallout 1 and 2 won’t be getting remade, Todd Howard says

The series producer says the priority is making sure the originals remain playable…

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videogameschronicle.com
shinoff21833d ago (Edited 3d ago )

That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.

The older ones would be amazing on console. Damn shame

PrecursorOrb3d ago

They need a starfield remake lol

Ultra-MAGA3d ago

Don't worry Toddy, modders are remaking Fallout 2 in Fallout 4 its called Fallout 4 Project Arroyo.

YoungKingDoran3d ago

Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too

shinoff21832d ago

I actually got a vita for this specifically. Would just prefer a console experience. I guess more of a TV experience is what I'd like.

YoungKingDoran1d 21h ago

Fair enough, i have a Vita TV too which is how i actually have been playing these again opposed to handheld - you might know about this, but just in case, you can output video via USB [UDCD UVC] to a computer or smart tv. Not ideal but for a turn based game like this should be fine

Soy3d ago

Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.