50°

Indie vs. AAA: What’s the difference?

Jem wrote:

AAA games are developed by bigger and highly established companies who are capable of producing costly visuals for different growing game genres. Indie, in contrast, may be likened to start-up companies.

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sirusgaming.info
ziggurcat2933d ago

budget. that's what classifies a AAA game as a AAA game.

2933d ago Replies(1)
boomtube19872933d ago (Edited 2933d ago )

Basically a AAA has in average better gameplay & graphics the reason console business still exist. I wouldnt call myself a console gamer let alone a gamer if it wasn't for AAA. Non AAA Indies are terrible games polluting console and they do not sell well. Console gamers in general do not like indies. Just look at the hate the Free PSN games get on YouTube and look what happened to indie based hardware like PSP VITA. I rest my case.

nitus102933d ago (Edited 2933d ago )

I suppose the best question to ask is "What defines a AAA game?"

Great gameplay and great graphics? Contrary to what some people say games are art and appreciation of any type of art is subjective and dependent on the people (in this case gamers) who are experiencing it.

All games fall into genres, some with multiple sub-genres as well and you will normally find most gamers usually like a few types whilst disdaining others. Sure the free games that have been lately made available for PS+ subscribers may not be exciting to some but others who may not have even considered those genres may give them a go and either dislike or like them. You can't please everyone all the time.

Anyway, I purchased my subscription to PS+ not for the free games since they IMHO are a bonus but for the discounts which can be considerable. You should also note that I did not purchase a PS+ subscription for on-line access since the games I normally play are single player or in the case of the Souls and Bloodborne have an on-line component.

Lately, I have found that a few Indie games have been released with a so-called nostalgia or retro look. Personally, I hate that and would not purchase that game unless the developer has an option for smoother graphics (eg Wonder Boy: The Dragon's Trap). This is not to say that I would begrudge others who like the retro look but I personally don't.

Are AAA games better than Indie games? The answer to that is "It depends".

KwietStorm_BLM2933d ago

So if an independent studio makes a game with a "large" budget, it's not an indie?

ziggurcat2933d ago

Indie just means it's made by an independent studio... while they're often small studios with small budgets, if an independent studio makes a game with a budget large enough for it to classify as a AAA game, then yes... it would not be an "indie" game.

stuna12933d ago

Budget is the difference! But resourses and developers size and notariety are also factors

What I mean by notariety it's usually developers that have gained some type of following that transcends certain quota in developmental circles where they've done work that has garnered the attention of not only gamers, developmental groups,, but Platform makers. That in itself could be a major factor into what transistion a Indie title into or the beginning of a AAA title, Simply because through those things, usually the budget, resourses, man power and notariety expands.

Fist4achin2933d ago

Indies are generally a lower budget concept brought by a small development team, while AAA are usually large budgets, huge development teams and have hard deadlines.

Tetsujin2933d ago

You want my difference?

Indie titles, as of late, have been much better in story telling and game play.
AAA lately have been nothing but over hyped garbage.

So far for 2017 I've spent more on Indie titles, and gotten way more enjoyment out of them, than the "AAA" titles a lot of fans scream are better. Judge all you want, but I've gone back to previous consoles because I get a sense of enjoyment out of something made by companies who had gamers working for them, not business people who think with their pockets.

nitus102933d ago (Edited 2933d ago )

Well said, my sentiments exactly.

Although Horizon Zero Dawn, NioH, Dark Souls 3 (already got and playing 2), Gravity Rush 2 (already played GR Remastered) and Neir Automata are definitely on my to-do list. My biggest complaint is that there are far too many games available on the PS4 that I am currently playing or want to play in the future.

Personally, if I am in a rush to get through a game then that game is not that interesting and in some cases, I can't be bothered finishing. Fortunately, I rarely get these (again subjective) type of games and for games I really like I just enjoy taking my time even if it means a restart.

mochachino2933d ago (Edited 2933d ago )

Graphics, animations, sound, voice work definitely. Often story and gameplay.

Generally it's like comparing a blockbuster movie to an indie movie, indie movies can still be amazing but an indie Batman/Marvel/Starwars movie would never compete with a blockbuster one.

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230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv721d 13h ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit17h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox11h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga9h ago(Edited 9h ago)

Remember Star Wars Kinect announcement? Biggest laughable acting seen

JimmieSpieker7h ago

N­o E­x­p­e­r& #173;i­e­n­c 3;e N­e­e­d­e& #173;d, N­o B­o­s­s O­v­e­r i­l Y­o­u­r F­D S­h­o­u­l& #173;d­e­r… S­a­y G­o­o­d­b& #173;y­e T­o Y­o­u­r O­l­d J­o­b! L­i­m­i­t& #173;e­d N­u­m­b­e& #173;r O­f S­p­o­t­s O­p­e­n you just need to go on (__)

JimmieSpieker7h ago

No need to do anything just simple work to do just visit here....

rlow16h ago(Edited 6h ago)

Do you mean about project Milo?

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-Foxtrot1d 12h ago

It was built on lies Peter...you know this.

isarai1d 10h ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt1d 7h ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai1d 2h ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude12h ago(Edited 12h ago)

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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200°

FTC drops case against Microsoft’s Activision Blizzard deal

The FTC has officially dropped its case against Microsoft’s acquisition of Activision Blizzard.

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theverge.com
slate911d 19h ago

The sweet smell of tax dollars burning

Killa781d 13h ago

From the unemployment this deal caused, no doubt.

Obscure_Observer1d 9h ago

"The sweet smell of tax dollars burning"

They never stood a chance. It was a lost cause from the start. And yet, still, they´d decided to go ahead and double down on their bs to bleed the taxpayer even more.

dveio1d 8h ago

The IRS demands 29bn USD in not paid taxes from Microsoft.

If we're talking bleeding.

1Victor1d 4h ago (Edited 1d 4h ago )

@slate: “ The sweet smell of tax dollars burning “

The smell of political donations endorsements under the table.
There I fixed it it for you
We all knew Microsoft plan of “10 years of all systems publishing “ and some of its supporters happy that after all the games would be “exclusive to Xbox “ now that things have changed and Microsoft got humbled by the lost of money from CoD going down from OVER A BILLI🤑N to
MILLI😩NS the sales failing of games that would released on PlayStation and be forced by INVESTORS asking for their M🤑NEY to grow faster than the next 10 years it is obvious that it would be a waste of money to continue this litigation.
Edit:@obscured: “ They never stood a chance. It was a lost cause from the start “

Same as your grievance stages.
Have you passed the bargaining stage yet ? Or are you still on the anger stage 🤣

slate911d 3h ago

I knew my singe bipartisan sentence would bring out the crazies. Thanks for the wall

Astrokis1d 2h ago

Not sure if I’m disturbed or entertained but either way I hope you are alright

OtterX1d 17h ago

I think they're convinced now that MS won't (and can't) withhold releases from conpeting platforms. MS on the street corner now like, "Who wants a taste?!"

PhillyDonJawn1d 13h ago

I wont be too sure of that. Gotta wait and see till after these deals expire

OtterX1d 13h ago

That's how it always starts, "I'll just work this street corner for a short while until I get caught up on my bills..."

Tacoboto1d 13h ago

Oh yeah, they're totally gonna make Xbox exclusives again, with the hardware they're totally committed to selling and making available lol

raWfodog1d 12h ago

As far as I'm aware, the only 'deal' that was discussed was for Call of Duty. Xbox had no obligation to make any of their other games multiplatform. They did that of their own accord.

OtterX1d ago (Edited 1d ago )

**btw, I'm talking about street food vendors, just in case there's any confusion!

https://external-content.du...

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Lightning771d 11h ago (Edited 1d 11h ago )

I've seen videos and talk a online speculating MS long game. Some think that MS multiplat move is use to appease the FTC so they can buy more and is somehow a move that could get Sony to open up their platform. In other words them going third party and letting their games go everywhere. MS possible scheme and ulterior motives, speculated by Jeff Grubb is that putting Xbox store on PS via regulation Which would hurt PS buissness very badly because that 30% cut would be even less or not a cut at all. MS buys more because they're "playing nice" by opening up its platform to Epic store and steam which would force Apple and Sony to open up their ecosystem to other stores like MS.

If that's the case that'll mean as I said before, PS fans buying Cod on PS via MS store would give 100% maybe even 90% of the money being pocketed by MS while Sony's store front wanes when it comes to third party because guess what? MS is buying more third party and preying off the extreme ignorance of the FTC. Manipulation of the FTC and MS overtaking the PS store and customers

My thing is this. I know it's a opinion and speculation but why does Sony have to open up its store or force them to go multiplat? If they still believe in selling their freakin console then let them do it. If they want to provide the best games and the best content for its fans then let them do it!? Why because the competition is trash at selling games and consoles for 14 years now Sony has to change? MS using the ignorance of the FTC to overtake gaming as we know it?

Again it's just talk and opinion but man this seems very, very possible imo.

dveio1d 11h ago

Well, at the time, I actually did think the FTC and CMA did a poor job in court. But also the judge.

Having said that - it is what it is.

If 75bn mergers in any industry ain't a threshold to deny them, then I don't know what is.

As far as your thoughts about other 3rd parties getting taken over in the future go:

I think publisher buyouts are off the list now. I think it would be reeeeally difficult for MS to win another trial try taking over any other publisher.

But smaller studios ... maybe.

However, right now I can't see studios out there advocating for a buyout from Microsoft.

That isn't to say an announcement of such couldn't drop on Monday already. Because we today know that Microsoft had approached a plethora of other studios in 2018 to 2021, such as IOI, CD Project, etc.

We'll see. And we can't do anything about it. It's up to trade commissions and then probably courts to decide.

Lightning771d 10h ago (Edited 1d 10h ago )

"I think publisher buyouts are off the list now. I think it would be reeeeally difficult for MS to win another trial try taking over any other publisher."

That's the thing MS is ticking all the boxes by not have anything be exclusive so the CMA/FTC see that they're doing "fair practice" in games and content distribution. Which technically greenlits more aquisions or it makes it easier for acquisitions because MS is a mega publisher now.

"However, right now I can't see studios out there advocating for a buyout from Microsoft."

Hopefully not but them going multiplat could entice Studios to join MS because nothing is not longer exclusive which means more money for them, studio and teams.

We can't do nothing about it but Sony can. They can block xbox games on their console (lose that 30% cut) but Sony won't do that because that's money that will be lost and Sony runs a buissness. That's the only way to hurt or slow down Xbox.

I'm probably over thinking it as I do these things but it's something we shouldn't just ignore and be weary of MS motives here. I'm keeping an eye on them.

Rancegamerx1d 5h ago

The idea that Microsoft is manipulating the FTC and forcing Sony to open its platform is silly and has no evidence to back it up. Microsoft’s multiplatform approach is 100% due to past failures and its laughable position in the gaming industry. Their best attempt was a fluke and a lie, brought on by Sony’s missteps and a poorly made machine that broke down too often.

Sony would never allow themselves to be "forced" to do anything; they control their platform and storefront perfectly fine without the need or desire to add an unnecessary Microsoft storefront. Even if, by some flaw on Sony’s part, Microsoft were able to introduce its store on PlayStation, Sony would adapt rather than collapse. Digital storefront competition already exists (Steam, Epic Games Store, Xbox Store), and PlayStation’s business won’t suddenly "wane."

Also, regulators like the FTC don’t operate on ignorance—they actively assess market behavior to prevent monopolies. Microsoft isn’t secretly overtaking gaming with some ultimate scheme. The industry might be changing or shifting (for the worse, in my opinion), but Sony will continue evolving based on market trends, not because of alleged schemes.

Gaming isn’t about one company "playing nice" or another being "forced" to change—it’s about making money with games, something Microsoft has yet to achieve in 25+ years.

Lightning771d 4h ago

"The idea that Microsoft is manipulating the FTC and forcing Sony to open its platform is silly and has no evidence to back it up."

That's why I said it was all speculation that's what Jeff Grubb opinion. I made that clear several times. You know what's funny? When Jim was in court ppl got mad at the FTC for protecting Jim Ryan instead of the consumer. Maybe he was right to worry about his business. Now look Releasing Xbox games on PS keeps MS studio an a float. Now Xbox games are all over PS now. Maybe Jim was onto something.

MS is still competing with Sony just in a very different way. The FTC back down mainly means they can buy more and MS next steps can proceed. We'll have to see what happens in the future but I wouldn't be so sure on your stance.

InUrFoxHole1d 3h ago

@Lightning77
MS putting games everywhere is the most consumer friendly thing I've seen a game company do.

dveio1d 2h ago

@InUrFox

What does "putting everywhere" actually mean?

This book has so many pages.

• Xbox was dying in revenue
• Regulators put a 10 year deal on CoD
• Microsoft had to give away the streaming
• Spencer himself only offered 3 yrs initially

And most importantly

• Again, Xbox was dying in revenue

Xbox have the benefit of their actual financial situation giving regulators and courts the impression they release games everywhere, what they actually do.

But for reasons they can't be proven guilty of anything in court.

I'm not judging, it's just what it is.

IF the Series generation would have developed differently and was much more successful, I don't hesitate any second to believe in what Spencer had originally planned to do:

• Make everything Xbox exclusive
• We today know that Spencer had also approached Sega, From Software, CD Project, Nintendo, and even Valve was on their list of buyouts.

MS are playing a card here everyone knows why they are doing it.

Putting Doom "everywhere", which even was it already before it got bought, ain't a MS thing.

It would had hurt them in many ways if they'd put it exclusively to Xbox.

But, no matter what - it is what it is.

Xbox bought themselves back into the game. And I think many people just don't have very fond feelings towards this behaviour, wether on corporate nor private levels.

Let's see how they'll run with it.

In 2030, but most importantly after regulations will have expired we will learn better.

Reaper22_1d 9h ago (Edited 1d 9h ago )

Seemed like a lost cause anyway. Microsoft gambled and it paid off big time. That's what you call a big boss move. Sony played a huge part in the success of that acquisition.

wesnytsfs1d 7h ago

Bout time. Pointless from the start.

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60°

Antstream Arcade just teamedup with Xbox to launch retro classics for game pass members

"Antstream Arcade is proud to announce its collaboration with Xbox to launch Retro Classics, a collection of over 50 iconic games now available for Game Pass members worldwide." - Antstream Arcade and Xbox.