Jem wrote:
AAA games are developed by bigger and highly established companies who are capable of producing costly visuals for different growing game genres. Indie, in contrast, may be likened to start-up companies.
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budget. that's what classifies a AAA game as a AAA game.
Budget is the difference! But resourses and developers size and notariety are also factors
What I mean by notariety it's usually developers that have gained some type of following that transcends certain quota in developmental circles where they've done work that has garnered the attention of not only gamers, developmental groups,, but Platform makers. That in itself could be a major factor into what transistion a Indie title into or the beginning of a AAA title, Simply because through those things, usually the budget, resourses, man power and notariety expands.
Indies are generally a lower budget concept brought by a small development team, while AAA are usually large budgets, huge development teams and have hard deadlines.
You want my difference?
Indie titles, as of late, have been much better in story telling and game play.
AAA lately have been nothing but over hyped garbage.
So far for 2017 I've spent more on Indie titles, and gotten way more enjoyment out of them, than the "AAA" titles a lot of fans scream are better. Judge all you want, but I've gone back to previous consoles because I get a sense of enjoyment out of something made by companies who had gamers working for them, not business people who think with their pockets.
Graphics, animations, sound, voice work definitely. Often story and gameplay.
Generally it's like comparing a blockbuster movie to an indie movie, indie movies can still be amazing but an indie Batman/Marvel/Starwars movie would never compete with a blockbuster one.