Jem wrote:
AAA games are developed by bigger and highly established companies who are capable of producing costly visuals for different growing game genres. Indie, in contrast, may be likened to start-up companies.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
The FTC has officially dropped its case against Microsoft’s acquisition of Activision Blizzard.
I think they're convinced now that MS won't (and can't) withhold releases from conpeting platforms. MS on the street corner now like, "Who wants a taste?!"
I've seen videos and talk a online speculating MS long game. Some think that MS multiplat move is use to appease the FTC so they can buy more and is somehow a move that could get Sony to open up their platform. In other words them going third party and letting their games go everywhere. MS possible scheme and ulterior motives, speculated by Jeff Grubb is that putting Xbox store on PS via regulation Which would hurt PS buissness very badly because that 30% cut would be even less or not a cut at all. MS buys more because they're "playing nice" by opening up its platform to Epic store and steam which would force Apple and Sony to open up their ecosystem to other stores like MS.
If that's the case that'll mean as I said before, PS fans buying Cod on PS via MS store would give 100% maybe even 90% of the money being pocketed by MS while Sony's store front wanes when it comes to third party because guess what? MS is buying more third party and preying off the extreme ignorance of the FTC. Manipulation of the FTC and MS overtaking the PS store and customers
My thing is this. I know it's a opinion and speculation but why does Sony have to open up its store or force them to go multiplat? If they still believe in selling their freakin console then let them do it. If they want to provide the best games and the best content for its fans then let them do it!? Why because the competition is trash at selling games and consoles for 14 years now Sony has to change? MS using the ignorance of the FTC to overtake gaming as we know it?
Again it's just talk and opinion but man this seems very, very possible imo.
Seemed like a lost cause anyway. Microsoft gambled and it paid off big time. That's what you call a big boss move. Sony played a huge part in the success of that acquisition.
"Antstream Arcade is proud to announce its collaboration with Xbox to launch Retro Classics, a collection of over 50 iconic games now available for Game Pass members worldwide." - Antstream Arcade and Xbox.
budget. that's what classifies a AAA game as a AAA game.
Budget is the difference! But resourses and developers size and notariety are also factors
What I mean by notariety it's usually developers that have gained some type of following that transcends certain quota in developmental circles where they've done work that has garnered the attention of not only gamers, developmental groups,, but Platform makers. That in itself could be a major factor into what transistion a Indie title into or the beginning of a AAA title, Simply because through those things, usually the budget, resourses, man power and notariety expands.
Indies are generally a lower budget concept brought by a small development team, while AAA are usually large budgets, huge development teams and have hard deadlines.
You want my difference?
Indie titles, as of late, have been much better in story telling and game play.
AAA lately have been nothing but over hyped garbage.
So far for 2017 I've spent more on Indie titles, and gotten way more enjoyment out of them, than the "AAA" titles a lot of fans scream are better. Judge all you want, but I've gone back to previous consoles because I get a sense of enjoyment out of something made by companies who had gamers working for them, not business people who think with their pockets.
Graphics, animations, sound, voice work definitely. Often story and gameplay.
Generally it's like comparing a blockbuster movie to an indie movie, indie movies can still be amazing but an indie Batman/Marvel/Starwars movie would never compete with a blockbuster one.