Considering the narrative flops of Fallout 4 and Mass Effect: Andromeda, is it possible to make a compelling story in an open world RPG? Let's take a look!
For new players trying out Fallout 4, there are a few actions that gamers should avoid making as they journey with the Sole Survivor.
I think i made the mistake of giving Mama Murphy too many chems. Because I could never get my settlement past 98% happiness, and it even cost me the Platinum.
According to Polish podcasters Rock and Boris, CD Projekt RED is reportedly planning a third DLC for The Witcher 3, set to release in 2026.
Sign me up. I haven’t played it since it released on PS4 so I could go for another run with a new DLC.
Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.
Horizon's way.
Give Mass Effect Andromeda a break already, it really isn't a bad game - even narratively. The main problem with story telling in open world RPG's is that, you have side quests that take you off the beaten path, and which can then remove focus from the main story. A great story driven RPG's is one where the side quests are just as meaningful and impactful as the main story quest. The Witcher 3 is the best example of this, and to a lesser extent Horizon Zero Dawn. MAss Effect Andromeda's side quests where a bit hit and miss, but overall they added to the life and volume to the main story.
Sorry. Andromeda is NOT a narrative flop! Ya just have to actually play it past the first 2 planets. Fallout 4 is a Bethesda game and their focus has never been narrative. TW3 is an anomaly as their entire focus was narrative.
You can tell a good story, when you played the first 10 min of the game and say... OMG THIS GAME IS AMAZING WTF....
To name a few from this gen:
Horizon
Skyrim
Bloodbourne
The ME:A excuse arricles are pouring in now. The game has flopped. Let it go already and move on!