60°

VGRT Gaming Podcast Episode 464: EA’s Star Wars Battlefront II plans

Since the podcast recording last Wednesday had audio issues and the news was, frankly, boring, the crew decided to record a new 464th episode on Easter Sunday, after some more interesting stuff was announced near the end of the week. That, and Scott expresses his enthusiasm for Thimbleweed Park, the spiritual successor to Maniac Mansion and Day of the Tentacle, using a SCUMM-like interface. This week's news items include:

* Diving into Project Scorpio’s backwards compatibility, 4K, VR, and 1080p support
* Nintendo discontinues the NES Classic Edition
* It looks like Star Wars: Battlefront II will ditch the Season Pass

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gamingpodcast.net
2624d ago
2624d ago
70°

10 N64 Games That Actually Need A Remake

From platformers to racing games, fighting games and everything in between, the N64 holds plenty of treasured games that deserve a second chance to shine, even if that’s just because old 3D graphics are kind of not great at this point.

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culturedvultures.com
DaReapa1d 8h ago

I definitely agree about Hybrid Heaven. But although it's not N64 exclusive, Shadows of the Empire should be on that list.

150°

Europe software sales | May 2024 | EA FC 24 #1, Ghost of Tsushima #4, Hellblade 2 missed 'Top 100'

"This is GSD figures, which tracks all digital game sales from most major publishers (Nintendo data is absent), and physical game sales in all major European markets."

"The No.1 selling game in May this year was EA Sports FC 24, followed by Grand Theft Auto 5. F1 2024 races in at No.3. The PC release of Ghost of Tsushima: Director's Cut sends the PlayStation game up to No.4."

"11.6 million PC and console games were sold across European markets in May. Compared with the same five week period in 2023, that's a drop of nearly 17%."

"Hellblade 2, System Shock Remake, and the Rogue Prince of Persia all missing out on the Top 100."

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gamesindustry.biz
Einhander197222h ago

I need an xbox fan to explain to me how Hellblade didn't even enter the top 100 since Game Pass doesn't effect sales and you guys are all just using the service as a trial to buy the games later.... /s (for sigh)

Also tell me again how 3.5 M sales first month for FF was bad...

If Microsoft didn't buy the developer this could have been a multiplatform game and if they wanted they still could have got it day 1 on Game Pass.

If I worked at Ninja Theory I'd be sprucing up my resume right about now.

18h ago
CrashMania12h ago(Edited 12h ago)

Think it's pretty obvious to most that Hellblade 2 was a flop, it was setup to fail by skipping playstation and being sent to die on gamepass, especially on a platform where they openly mock playstation 'movie games', this being way more movie than any PS game.

dveio7h ago

But in defense of GP and HB2:

If the Game Pass strategy is continuesly working out and drawing in new subscriptions, wether monthly nor yearly ones, then lower box office sales ARE the logical consequence.

I sure wouldn't have expected HB2 missing even the Top 100, but if I would have wanted to try it out, I would have rather subscribed for a month than buying it.

Einhander19726h ago

I understand what Microsoft is trying to do with game pass.

But I guess the point is that this game had a five or six year dev cycle, the revenue this game needs to generate to cover the cost of it's creation is high. There is a zero percent chance that Hellblade 2 brought in enough subscribers to offset the loss of sales or pay for it's creation and the continued developmental costs of other game pass games in development.

Keep in mind as I recall this game didn't even make it into the top 20 most popular games on the xbox platform. And on Steam it was equally if not more unsuccessful with very low sales and player counts..

This is the whole problem and why Microsoft is closing studios and putting games on other devices, they aren't generating enough profits to maintain developmental costs.

" I would have rather subscribed for a month than buying it."

Well yea, that's how everyone thinks, that's the problem $9 vs $50 so Microsoft needs to attract 5 people to game pass for every single sale. But it's more complicated because they also have to pay for things like the monthly games they add to the service as well as continual developmental costs.

it's a sustainability problem.

dveio6h ago(Edited 6h ago)

@Einhander1972

No worries, I get you.

I personally dislike the GP model, too, because I view it as a useful tool to lock games behind licensing agreements you never know when they will get expired, forcing you to pay for it again.

I just wanted to point out that HB2 was, if anything else, heavily played through GP, otherwise it would have entered the charts.

So lower rankings in the charts could in fact just mean a game is (well) received over GP.

Going forward, it's one of the most interesting things to watch in the following years how Microsoft will be able to hold up to the effect GP has on box office revenue.

I am thrilled to see how the Xbox brand will evolve around this with their next hardware iteration.

Looking at the recent hardware sales news, you can bet their heads must be steaming right now to come up with a proper strategy around GP.

My take is that you can bet Microsoft will be going or at least heavily evaluating becoming a full 3rd-party-publisher, even with their biggest IPs.

As of now, I can't see any other way how they would be able to keep the GP sustainable pumping out AA-AAA games day one.

Many of them with development costs well above 50 or even 100+ million USD. And subsequent support work going into them over years after release.

Einhander19725h ago(Edited 5h ago)

I feel like, you have a rational view of the issues, and I also "get you".

Just one thing I disagree with, though you say could so I assume your just being optimistic or glass half full.

"I just wanted to point out that HB2 was, if anything else, heavily played through GP, otherwise it would have entered the charts. So lower rankings in the charts could in fact just mean a game is (well) received over GP."

I don't think that is what happened, the game didn't even crack the top 20 on xbox's own ranking system. That is my opinion on the performance of the game.

I'm not sure there is a path to sustainability, game pass is a bit like an ouroboros the more people adopt it the more it canabalizes the platform and the industry over all.

dveio5h ago

"I don't think that is what happened, the game didn't even crack the top 20 on xbox's own ranking system."

Ouch.

I did not know that. Sorry if you had mentioned it before, I must have overlooked it.

Well, what can I say.

HB2 wasn't meant to be for everyone, but leading up to its release it got definitely hyped like it was by a part of the Xbox community.

I am saddened for Ninja Theory, I bet they would have had a bigger success if they still were 3rd party.

But I have to say that HB on its own was probably never created to be a system seller, but rather fullfilling their own vision of creation. Which in fact is what videogames are all about in the first place.

I wrap it up.

Indiana Jones and COD incoming - wonder how their numbers will look like.

It's exciting, I mean it truly is, to see GP effects on so many titles still coming up. especially on the juggernaut that CoD is.

+ Show (2) more repliesLast reply 5h ago
Cacabunga13h ago

Here we go.. too much barking about EA CEO getting a big bonus when the same ones are buying his games. So pathetic

terrorofdeath11h ago

Interesting that EAFC 24 still made top sales, considering it was the free game on PS+. Unless that counts as a purchase?

gold_drake9h ago

im not surprised hellblade wasnt even in the top 100.

rippermcrip8h ago

Hellblade has always been overrated, even the original. Just because a game does something different, doesn't make it amazing. Great graphics and a unique experience... that's really it. That doesn't make up for the rest. Gameplay is terrible, puzzles are terrible, no replay value, extremely short.

The original was only $30, so it was more acceptable. But the sequel brought nothing new to the table.

Show all comments (16)
130°

Dragon Ball's Toyotarou Inks the Lead Character From a Beloved Super Nintendo Classic

Dragon Ball Super's official artist Toyotarou offers his illustrative take on a classic Super Nintendo character by the late Akira Toriyama.

Exvalos1d 9h ago (Edited 1d 9h ago )

Im still confused as to why we never got a remake.