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ccgr (3) - 2630d ago Cancel
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TheOptimist (2) - 2630d ago Cancel
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360°

NieR Creator Is Tired of The Repetitive Gameplay Found in AAA Titles

Yoko Taro, the creator of NieR and NieR: Automata, expressed his fatigue with the repetitive gameplay often found in AAA games.

He also shared a glimpse into his unique mindset of a game creator.

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Community2630d ago
ccgr2630d ago

I thoroughly enjoyed NieR: Automata and look forward to more from him

KaiPow2630d ago

You won't have to wait very long. There's a mobile title in the works.

Silly gameAr2630d ago

I think he meant he was waiting for a real Nier game.

mikeslemonade2630d ago

Nier is an offender of repetitive gameplay too. Bayonetta 1 is the one game that wasn't repetitive.

_-EDMIX-_2629d ago

Agreed.

This collaboration between his team and Platinum is just amazing and I'd like to see it again for the sequels.

TheOptimist2630d ago

I agree with him..... I became an overnight fanboy of Yoko Taro after playing Nier Automata..... All hail Yoko Taro

Festano2630d ago

I only played the demo but I already fell in love with it. Just need to work through my backlog first.

DevilOgreFish2630d ago (Edited 2630d ago )

- "Yoko Taro, the creator of NieR and NieR: Automata, expressed his fatigue with the repetitive gameplay often found in AAA games. "

If you mean "AAA" by western AAA games that's probable because of some factors - "Realism", and "easy pickup and play" action mechanics. these two concepts will usually be the template for today's games. Also key thoughts like --- "going with what you know" --- "As long as it sells good" --- and --- "if it ain't broke don't fix it" --- are also the template with today's games. It's good to set new trends but there's also a risk factor. game development is a balancing act.

Derceto2630d ago

Nier creator is not alone.

UnSelf2630d ago

Honestly it's devs like him kamiya, itagaki, the original GOW dev who rly drove the industry.

These kinda devs all found innovative ways to keep me lee combat fun flashy and challenging.

As much as I love HZD, that simplistic melee combat got very old very quick. Good thing GG did a phenomenal job at making it work for what it had to and it never felt old

IamTylerDurden12630d ago

The melee combat in HZD is intended to be used as a last resort or at least sparingly. Stealth and projectiles are the main focus of combat.

Darkfist_Flames2630d ago

Melee isnt the focus of HZD, specially when battling boss level machines, though they need to improve the hit animation against human enemies similar to Infamous games.

HollowKnight2630d ago

Clearly you haven't played HZD and you don't know what your talking about.

_-EDMIX-_2629d ago

Except.....HZD was never made to be some Hack and slash like GOW or Bayonetta or DMC etc. Those titles were handcrafted and took YEARS to get that feel right as that is the biggest part of the game.

HZD it actually isn't. I'd say the BOW and other projectiles are the games main focus. It was never made to be a DMC or Bayonetta killer bud. Not even a little

Not because it can't (HELLO Sony owns GG and Santa Monica studio.....the team that made GOW....) if they wanted to have it feel that way, they have teams like Santa Monica Studio that could have basically did the combat IF that was what they wanted. The melee was in the game for a nice counter or finisher etc, it was not in the game as the MAIN means of attack or anything like that.

Dragonscale2629d ago

If you have to use melee too much your playing it wrong.

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Fist4achin2630d ago

Thank you and hell yeah for daring to be different!