360°

NieR Creator Is Tired of The Repetitive Gameplay Found in AAA Titles

Yoko Taro, the creator of NieR and NieR: Automata, expressed his fatigue with the repetitive gameplay often found in AAA games.

He also shared a glimpse into his unique mindset of a game creator.

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wccftech.com
ccgr2669d ago

I thoroughly enjoyed NieR: Automata and look forward to more from him

KaiPow2669d ago

You won't have to wait very long. There's a mobile title in the works.

Silly gameAr2668d ago

I think he meant he was waiting for a real Nier game.

mikeslemonade2668d ago

Nier is an offender of repetitive gameplay too. Bayonetta 1 is the one game that wasn't repetitive.

_-EDMIX-_2668d ago

Agreed.

This collaboration between his team and Platinum is just amazing and I'd like to see it again for the sequels.

TheOptimist2669d ago

I agree with him..... I became an overnight fanboy of Yoko Taro after playing Nier Automata..... All hail Yoko Taro

Festano2669d ago

I only played the demo but I already fell in love with it. Just need to work through my backlog first.

DevilOgreFish2668d ago (Edited 2668d ago )

- "Yoko Taro, the creator of NieR and NieR: Automata, expressed his fatigue with the repetitive gameplay often found in AAA games. "

If you mean "AAA" by western AAA games that's probable because of some factors - "Realism", and "easy pickup and play" action mechanics. these two concepts will usually be the template for today's games. Also key thoughts like --- "going with what you know" --- "As long as it sells good" --- and --- "if it ain't broke don't fix it" --- are also the template with today's games. It's good to set new trends but there's also a risk factor. game development is a balancing act.

Derceto2669d ago

Nier creator is not alone.

UnSelf2669d ago

Honestly it's devs like him kamiya, itagaki, the original GOW dev who rly drove the industry.

These kinda devs all found innovative ways to keep me lee combat fun flashy and challenging.

As much as I love HZD, that simplistic melee combat got very old very quick. Good thing GG did a phenomenal job at making it work for what it had to and it never felt old

IamTylerDurden12669d ago

The melee combat in HZD is intended to be used as a last resort or at least sparingly. Stealth and projectiles are the main focus of combat.

Darkfist_Flames2669d ago

Melee isnt the focus of HZD, specially when battling boss level machines, though they need to improve the hit animation against human enemies similar to Infamous games.

HollowKnight2668d ago

Clearly you haven't played HZD and you don't know what your talking about.

_-EDMIX-_2668d ago

Except.....HZD was never made to be some Hack and slash like GOW or Bayonetta or DMC etc. Those titles were handcrafted and took YEARS to get that feel right as that is the biggest part of the game.

HZD it actually isn't. I'd say the BOW and other projectiles are the games main focus. It was never made to be a DMC or Bayonetta killer bud. Not even a little

Not because it can't (HELLO Sony owns GG and Santa Monica studio.....the team that made GOW....) if they wanted to have it feel that way, they have teams like Santa Monica Studio that could have basically did the combat IF that was what they wanted. The melee was in the game for a nice counter or finisher etc, it was not in the game as the MAIN means of attack or anything like that.

Dragonscale2668d ago

If you have to use melee too much your playing it wrong.

+ Show (3) more repliesLast reply 2668d ago
Fist4achin2669d ago

Thank you and hell yeah for daring to be different!

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230°

Nier Automata Receives Surprise Update 1.07 on PS4, Fixes Long-Standing Issue

NieR: Automata has received a surprise update, version 1.07, on the PS4, which appears to have resolved a major bug that has long troubled the game.

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twistedvoxel.com
phoenixwing1d 22h ago

They patched some crashing bugs. There no click needed

Ratchetlombax12h ago

Which is great news nonetheless, the previous patch came out 7 years ago and no one expected the devs to fix the game anymore! I've actually played the game only recently on my PS5 thanks to backwards compatibility, and I was hit with constant crashes in a specific area, and I've seen a lot of players complaining about it too, so I think that's awesome for future players

phoenixwing11h ago

I didn't say or imply it's bad news. I'm just annoyed someone made an article with a cryptic title so I revealed the pertinent info

Dirty_Lemons4h ago

Oh that's interesting! I played it last April for the first time on PS5 and suffered no crashes, but I played it on Switch and...yeah

YourMommySpoils1d 1h ago

That's it, Stellar Blade colab confirmed.

jznrpg20h ago(Edited 20h ago)

It should have a PS5 version already. I hope they release it, physically though

YourMommySpoils13h ago(Edited 13h ago)

Maybe, but it does coincide with the Stellar Blade collab Roadmap.

garos8215h ago

thats interesting so many years later. never encountered any crashes in my multiple playthroughs but great nonetheless for those affected.

Ratchetlombax12h ago

Yeah it was mostly an issue for PS5 players and it popped up pretty recently because of a PS5 software update

Notsofast4h ago

That's excellent news that crashing happened to me at least 50 times while playing the game a few months ago before playing Stellar Blade almost a game ending bug for some people because you have to pass that area to beat the game and it just kept happening

OtterX2d ago

For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.

Inverno2d ago

They can't ruin it because Ninty will send their ninjas to destroy all traces of it. If not for that you can bet that spinoff series would've been milked dry by now.

XiNatsuDragnel2d ago

Good luck in your future endeavors

Hotpot2d ago

Thank you for Mario + Rabbids series, I quite enjoyed it

Einhander19722d ago

Great games, I have wanted Sony to copy these games with their own mascots for years.

Michiel19891d 12h ago

not cinematic or 3rd person enough for Sony

DefaultComment2d ago

I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.

OtterX2d ago (Edited 2d ago )

Yea, these games didn't even feel Ubisoft at all. This felt very authentic Nintendo. This guy's direction is obviously stellar, and Ubisoft somehow managed to not kill it with microtransactions and repetitive, boring tasks.

70°

10 GameCube Games That Actually Need A Remake

Cultured Vultures: We’re going through the Nintendo Gamecube back catalog to find the games most deserving of a remake.

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culturedvultures.com
Chard2d ago

Missing the most important game - Rogue Leader