In A Criminal Past, Adam Jensen goes deep, deep undercover to track down information on a potential terrorist threat. The second DLC for Deus Ex: Mankind Divided promises a tougher, more confined challenge. But does it improve on the poor first episode? The Digital Fix puts on an orange jumpsuit and waits for the sentence.
"A Criminal Past will likely be the last that we hear from the Deus Ex series for a while, but if that's the case then it at least ends things on a high note for the time being. The DLC offers a bite-sized version of everything great about the main game, while taking things to a new setting that fans will eat up."
"The Penthouse is a maximum security prison balanced on top of a mesa somewhere in the Arizona desert. Built to house augmented criminals, there are cameras, drones, armed guards, laser grids, and automated turrets everywhere you look. The perfect playground for an immersive sim. But when Jensen first arrives, working undercover for Interpol’s Task Force 29 and posing as a criminal, he’s implanted with a chip that disables his augmentations. This forces you to adopt a new play style and not rely on your augs so much, at least until you find a way to reactivate them."
"The entirety of A Criminal Past is set in the Penthouse, a sophisticated, maximum security prison for augmented ne'er-do-wells. It's a perfect location for a Deus Ex playground: there are tons of restricted areas, guards, security cameras, and turrets all begging to be sneaked past, exploited, and eliminated. The DLC is set between Human Revolution and Mankind Divided, and sees our Neo-cum-Inspector Gadget hero Adam Jensen going undercover. Your main objective is to locate a fellow undercover agent who has some important information regarding a terrorist attack. Augmented literally up to his eyeballs, this should be a breeze for Jensen, right?"