120°

The New $70 Army Theamed Xbox One Controller Images and Details

Microsoft recently announced a completely new line of Xbox One controllers which are inspired by the military, these controllers will provide “military technology and performance patterns” according to Microsoft in...

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thetech52.com
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Bad spelling
"Theamed" is not a word. It should be "Themed."
ziggurcat3013d ago WhoDisagree(0)Agree(0)
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3013d ago
hahaha3013d ago

For what purpose since there isn't any games to play?!

lindquist3013d ago

Just because X1 cant have any good and/or new exclusives, doesnt mean we cannot play :)

LexHazard793013d ago

The reason they make controllers is because they are good sellers for MS. As long as theres a market for them they'll keep making them. Also these are upgraded with better tech and material. There actually alot of gamers who collect Xbox controllers.

3013d ago
Superman86893013d ago (Edited 3013d ago )

Sigh!!! I think​ Microsoft needs to Stop releasing $70-$100 remotes and start coming out with some damn decent games to play with. I already own the elite remote why need another.

yomfweeee3013d ago

Microsoft has more controllers than exclusive games.

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70°

Undead Citadel Reaches PlayStation VR2 Next Week

Undead Citadel, a medieval-era VR action game, arrives next week on PlayStation VR2.

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170°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

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Phoenix02915h ago

Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong

shinXseijuro14h ago

Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!

90°

Even the Meta Quest can be an Xbox — Leaked images show an Xbox-branded Quest 3S

Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."

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mooreneco2115h ago(Edited 15h ago)

Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!

OtterX14h ago

It's like a rich kid who pays the smart kid to do his homework for him.

*Yea, such a shame about Beat Saber dropping Playstation support btw. :\

OtterX15h ago

The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!

Jin_Sakai15h ago(Edited 15h ago)

Good old fragmentation. Just what Xbox needed.

IRetrouk14h ago

Looks nicer than the standard one

PapaBop11h ago

This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.

Vits8h ago(Edited 8h ago)

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming for an open ecosystem. They had APIs for developers, support baked into Windows, and even tools to convert regular desktop content into VR environments. On paper, it was a solid play. But it never caught on, third part support was half-baked and basically only Samsung headsets were worth anything. After about five years of trying to push it, they gave up and shelved the whole thing.

The bigger issue here is that VR just isn't ready for the mainstream. People love to hype it up, but at the end of the day, it’s a hard sell unless it’s cheap enough to feel like an impulse buy and even when you can do that, you need to support it with software. Making it a extremelly expensive segment for any company, just look at Meta, bleeding literal billions every years trying to get this stuff off the ground, and they are the market leaders.