260°

Underwater glitch found in Breath of the Wild

A player has accidentally discovered an underwater glitch that lets you light fires and more underwater.

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nintendotoday.com
RSKnight3002d ago

Who lives in a pineapple under the sea?

naruga3002d ago (Edited 3002d ago )

the game is called breath of the wild, an open world game promoted to have limtless freedom of movement climbing , running with ehhhh..... climbing running ...and also ehh ... climbing running ...still Link cant dive/swim underwated or go fishing (one of the most known trademarks of Zeda series ) while all in all the game is based only on this --->survival in a wild world and huge potential for even more content/gameplay just left annoyingly unexploited because you know Switch/Wii U could nt handle underwater animation /effects /world/assets etcetc ....Nintendo ... overpriced glass and shiny things but inside there is just charcoal and trash

_-EDMIX-_3002d ago

@nar-he can't roll in this game.

EddieNX 3002d ago

I thought about the lack of fishing and diving but no... Game is still absolutely f#£%ing incredible. You could dive in Ocarina of time, its not a technical limitation lmao.

This gameplay is king in this game, its the sort that makes similar games look simple by comparison.

mcstorm3002d ago

Naruga if you don't like Nintendo why comment? I do find this new found keyboard worriers very funny Facebook is full of them and now N4G if it's not for you stay of the article that's what i do for games/hardware I'm not interested in.

+ Show (1) more replyLast reply 3002d ago
Aenea3002d ago

That attention to detail tho! /s

Sorry, couldn't resist, there's one video floating around that tries to compare Horizon with Zelda, which is silly in and of itself but one of their complaints was that fire can burn on water in Horizon and saying that Horizon doesn't have any attention to detail!

So odd that people can apparently only enjoy 1 game and 1 console *shakes head*

3002d ago Replies(2)
Uglyday3002d ago

Considering the metals and other components required to make the robotic dinosaurs that arrows are made from and the other crafting component to make fire arrows being freshly harvested "blaze" the possibility of water putting out Horizon's fires is low.

Erik73573001d ago (Edited 3001d ago )

Difference is this is a glitch and what you saw in Horizon is not a glitch . There are so many other things in those TWO graphic comparison videos actually, you should watch both, that are embarrassing to see in Horizon which is on a platform far stronger.

Aenea3001d ago (Edited 3001d ago )

I've seen them both. Sad thing is they are made with a very strong Zelda bias, am sure someone can make a video or two doing it the other way around.

Both are great games, but both are different as well, the focus of each is different so attention to details shift into another direction which totally makes sense. It's more embarrassing that Zelda fans feel the need to do such things.

Fist4achin3002d ago

Maybe they're getting ready for some underwater welding.

LucasRuinedChildhood3002d ago

Nintendo games don't have glitches though. /s

Stronk3002d ago

Considering that it took two weeks for someone to discover ONE glitch in what may be the biggest OPEN-WORLD game ever to hit a console... you're right. Congratulations on actually failing to be sarcastic, didn't even know that was possible. That's what happens when you chase low-blows and seek out everything negative i guess...

Stronk3002d ago

@yeahokwhatever You should know how Nintendrones work by now. :D

SR3883001d ago

Very bloody few, I see some here are chatting about HZD, that is chock full of glitches lol

LucasRuinedChildhood3001d ago

Truth be told, I'm just making a joke. A lot of people pan and dismiss games if they have a handful of glitches and then point to Nintendo and note how their games don't have many glitches. However, a lot of that is to do with a lack of complexity on the technical side in most Nintendo games. They're quite simple (not talking about gameplay depth).

Breath Of The Wild is way more complex (open-world game with a lot of systems) than the average Nintendo game and so it has more glitches and rough edges. It just puts a lot of the rhetoric of the more hyperbolic Nintendo fans (more so, Nintendo fanboys) in previous years into perspective.

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110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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vgchartz.com
270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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gameluster.com
closed_account687d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing687d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion685d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies686d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_685d ago

one of the most boring games of the year

Christopher686d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account686d ago (Edited 686d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine686d ago (Edited 686d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account685d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned686d ago (Edited 686d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp686d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick686d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty685d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree686d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

Show all comments (25)
80°

Tears of the Kingdom is the new blueprint for Zelda and I’m not sure how to feel

Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.

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entertainium.co
Flawlessmic748d ago (Edited 748d ago )

Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.

I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.

I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.

Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.

Well I guess they got atleast 6 years to figure it all out

myfathersbastard748d ago

I agree for the most part. Nintendo themselves have said this is the model for future Zelda titles. And considering it’s the best selling entry in the series I don’t see them changing much.
I hope we get some offshoots still though. Like we used to with spirit tracks or oracle of ages/seasons. Or remakes. I’ve still never played twilight princess so a switch port or remake would be more than welcome. I’d love to replay wind waker. A remake of Majoras Mask would be very welcome. Or a port of link between worlds, one of my favorite modern zelda games.
There’s plenty of games to port or remake that a lot of people haven’t played. Maybe do a Tears style open world game, then 1 or 2 offshoot titles between them. Keep things interesting.

M0chit0748d ago

Amazing game. 10/10.

And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻

-Foxtrot748d ago

The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game

darksky748d ago

Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.