The real story is this. Imagine if in your job your boss said, do a good job and get some what you can, but you MUST, MUST do this and this, or all your work may be for naught. You go and create the greatest project ever seen, but ignore his instrutcions, and your reception is sunk.
It isn't the creator so much as the fact that ME needed to have an amazing launch, to set gamers at ease. To put ME3 in the past!
What you really should be worried about is the fact that the studio that made this entire game is the team that made the buggy DLC for Mass Effect 3 and the MP suit. I cant believe EA would give the most beloved franchise they have to a B team. So upset and will not support this. This is a huge middle finger to all of us who hold this series in high regard.
Well, you don't understand why someone might be upset over that? You my friend need to grow up a little bit and maybe move out of your parents house, get married, have a daughter and wife and show them the "stupid" virtual rape and tell them it's stupid and see what they think. It's not so much that it's really happening to someone as it is the thought process behind thinking that shit is comical. Get it now?
Well, I think people are over reacting. Try it first. I've never played a ME game, although I would of liked to. Time restraints and all. But I'm trying this one.
don't understand ur logic. forget MEA. u should play the original ME trilogy its like $4.94 for the entire epic bundle .... until u get to the rainbow...
Actually it is their C team or what I like to call their third string quarterback. This is the team that made Army of One games and those were very average at best.
Bioware Edmonton is the original devs from the trilogy. They have been working on a new IP since at least 2013 and the ME franchise was handed off to Bioware Montreal since then.
Actually Bioware have different teams. The original Bioware team that did Me trilogy is not doing Andromeda rather Bioware Montreal which is team B. This is what happens when the Original dev and writer continue the series.
The people responsible for the character animations and dialogue should never be allowed to work on anything above 64 bit games. What's even more puzzling is that this author seems to be completely dismissing the fact that this game is not AAA quality. EA is slowly regaining the title of "worst development house in gaming."
Actually, the founders of BioWare invested all they had to create the company and it's first game, why did they do that? Because they loved gaming, and making games was something they were passionate about. Making money was important since it allowed them to keep working in the field they loved.
EA however, seem to care only for making money. I doubt the suits at EA care much of the games, they are just looking for the next big seller. That is the reason for the outcry from fans when we found out about EA buying BioWare, we didn't want BioWare to be governed by the entity called EA.
You're absolutely correct in your post. The real irony is that if you allow developers to put all their love and passion into a game the end result most likely will be increased profit. But if you focus only on money you devalue the game and lose more money in the end.
EA remains one of the worst gaming companies in the greed department. I remember when Battlefront was announced and they said no Space Battles. I lit into them discussing how BF1 and BF2 had them as staple. Half the time many of us played those titles we were flying. I was attacked immediately on N4G (it's in the post history) and told Battlefront had nothing to do with BF1 and 2.
Posters on this site saw some graphics and then turned into EA sheep.
Then I warned people well within days of the EA confirmation that Space Battles would not be included. I said, "Watch them claim Space Battles are not important or doable. Then wait about a year and they will sell them to us as DLC." I stated that players might get a map or two but most of it would be sold back to us. Make half the game they used to make and then sell the other half to us. Criminal really.
I agree I have been playing in early access and the faces at times look like wtf but I am enjoying the game and Im sure all the haters will too when they play it.
@gaming4life sure, if I got to play it for free... but shelling out $60 just to give the game a chance seems a bit too much, maybe next year when it released for cheap and includes all DLC I'll have a try.
Yeah that boggles my mind, it's almost like they meant for the faces to look this way. I'm mostly loving the game. The combat is really good and the traversal is so much better with the added boosts. Even the soft cover system is decent. And the story has me interested and in only 3.5 hours in
Yeah but in motion it's much less weird my main issue with the game is the poor frame rate on console and so far in my experience weak dialogue choices with no impact
The character animations and other character associated problems effect the "immersion"
Even with combat and the exploration components of the game... I would be able to take anything serious.
I wouldn't even known what the hell was going on because the shitty ass characters would zap the immersion away... I would just be sitting their laughing my ass off...
I mean in a game like this the characters are extremely freaking important.
Other people may be able to get past this issue... But I don't think I can... Characters are just too important.
You hit this in the head! Again, in an entry in which it is PARAMOUNT that they DO NOT allow their great game to be overshadowed by a glaringly absurd mistake...They allow it to happen again.
The number one priority for this IP was to wash the bad taste out of the mouths of fans who adore Mass Effect. Instead, the issues are front and center at the very beginning of the experience, right on the back of ME3's ending! And EA Access doesn't help at all!
Will this be a grand adventure that ends up standing toe to toe with many current gen games? Probably. It is a massive game that gives us more of everything we live so much! But it begs the question with time spent in vids and promotions. This game was delayed after all and has had these issues pointed out since E3 of last year. How was this overlooked when it was so damn important to get right this time?
I can only imagine the reaction of investors this week!
Sorry but five years and nobody could tell in the studio that the character Models are crap and have worse expressions then the same game 10 years ago? Are they blind or something? They arent next gen, not even close.
There was nowhere near hype about this game like there was for Mass Effect 2 and very known Mass Effect 3, so that is also a thing that concerned me. I saw from the first trailers that something is wrong. And then they say that reveal trailer will be gameplay graphics and it will look even better. Seems like Ubisoft all over again
Do the animations look like the developers spent any tangible length of time making them? The backgrounds and environments are incredible and look like they were made by industry professionals.
Now when you're playing a story driven RPG dismissing the quality of the character animations seems ridiculous.
It is inexcusable that a massive developer with the resources that Bioware has, to release a game like this. Japanese developers with a fraction of the budget and manpower put out far more polished games. Having a big budget, AAA game look like it was made by amateurs is laughable. Did the interns at Bioware make the animations? Hell, they could have reused animations from previous games and it would look miles better.
If you watch this video https://www.youtube.com/wat... at some point they'll talk about mo cap and how their budget didn't allow them to go all out with it but that didn't stop them from making animations on par with the best this industry has to offer so I agree. This game looks like it was made by an indie team that is making their 1st game.
By the time I get to it I hope it's better, but I am worried a little bit. But in the end of enjoy the game I can get over the graphics. O love Deadly Premonition and it was pure shit in the graphics department, not that they should get a pass considering EA has the resources to do much better. Basically this tells me of its not a big selling shooter they could care less
While they're not great by any stretch of the imagination, they're certainly not as bad as many sites are leading people to believe. I looked over some of them and I concluded, these characters look like average people. They're not super models or celebrities. If that were the case they'd be in advertisements on billboards in the game or probably dancing/performing at Afterlife (my personal fav) or Cora's Den. It would seem these days, people spend so much time staring at commenting sections, avatars and photos that we've completely forgotten that yes, in real life face to face interactions, people have weird, cute or awkward facial expressions. I'd take that over some dead panned, resting bitch face any day.
I get enough average people in real life. If I turn on a game to see more of it I just won't pay attention to it because I've seen it all before. The most attractive people are the most interesting and MEA does none of this.
lol, the awful character model and animations are the least of Andromeda's problem. I have viewed a couple of hours of footage the last couple days and the enemy AI looks awful and reacts stupidly, but that is not the worst. The worst is they brought back the awful scanning from ME 1. The fans hated it and for good reason. From what I have noticed is you will be doing a crap load of it and seeing how this is a long game, be ready for hours of scanning. Lastly the dialogue sounds stupid for a futuristic game they sound like a bunch of junior high kids, no offense.
Alot of money and time has been thrown at this to get a game together and out the door, but the sum of its issues show it was not made very well.
Its seem like making excuses and giving them a pass for something other developers seem to have no issues with getting right, and to be honest I haven't heard stellar things about the story so far either.
Ive been playing the retail version and though the animations and characters look awkward at times other times they good its a mixed bag. The combat is where i can say the animations were done right. I tried my best to work with the character creation system but like i said its a mixed bag . in some scenes my character looks cool but in some he looks wonky. All though i remember this being the case with the older games. If you can get past things being a little bit visually awkward character wise then it wont break your experience. Its still fun to play and the worlds enviroments do look beautiful.
I don't know what they were thinking one of the main facial animators was a cosplayer named Allie Rose-Marie Leost who had less than 2 years experience animating and this was her first time working on a video game and they put her on a AAA game.
I loved their damage control response http://imgur.com/a/Y03dN Sad part is she only took over around a year before release. Also an article was written about it and submitted here but they failed it just because the author implied she did sexual favors to get the job.
@t2x i have a wife and 2 daughters and been on my own it doesn't bother me that ppl grinded on video game characters news flash just like wwe its not real
Most controversial thing on the internet. Character creation any worry's?
What you really should be worried about is the fact that the studio that made this entire game is the team that made the buggy DLC for Mass Effect 3 and the MP suit. I cant believe EA would give the most beloved franchise they have to a B team. So upset and will not support this. This is a huge middle finger to all of us who hold this series in high regard.
It's clear they are in it for the greed.
Delay this crap for six months and iron the problems out.
They launched to soon in my opinion. The game is great and all but the graphics do lack some work.
Yeah but in motion it's much less weird my main issue with the game is the poor frame rate on console and so far in my experience weak dialogue choices with no impact