when a game promotes more its gender-free ingame sexual hook ups than the core game mechanics/visuals or generally essential features to be characterized a good game you understand that smthing is wrong about the game... devs spent somewhere more time (aka in idiotic substanceless social features) and somewhere not (aka animations , mechanics etcetc) ....Ea just being EA
"EA just being EA". Never fails to make me chuckle when people selectively decide to say stuff like this on some EA or Ubisoft games but completely disappear when other games get praise or good reviews. In fact, Bioware didn't discuss any romance details until very recently and details were so sparse, but keep fighting the good fight solider.
Something's definitely wrong here I don't really think it's a specific person that left their team as much as there seems to be something going around regarding their development because I don't really think it makes sense to have this type of animations.
I have a feeling its the change over from unreal to frostbite. I mean frostbite is really known for its amazing GFXs but thats really it. Physics, and animations have always been meh.
Well, I'm saying it in reference to everything else.
ME1 might have had promise as a sci-fi RPG like Dragon Age as a fantasy RPG, but in regards to the former that ended when the shooter aspect took over. It was all about presentation after that.
@god-I understand but my comment actually has nothing to do with the fact that people left, simply that I don't really think that has anything to do with this strange animation issue they're having.
BioWare has historically not been that good with animations.
Once again just so you fully understand my comment,am I NOT saying that the team did not have members that left which doesn't make any sense for a fact that indeed it happen , my comment it is simply saying I do not believe that is the source of this game's issue simply because BioWare games of notoriously had bad facial animation.
I agree with you that they tried to make it an RPG with the first game and what the second game and third game they leaned towards the shooter aspect which I actually think was a great idea simply because the execution of those two games is far superior than their attempt with the first game.
In the game's defense from what I've seen and read this game is much more of an RPG than any of the mass effect that released the previous generation.
From what ive read the game changed hands from 1 team to another halfway through, the first team was making a mess and the 2nd only had a year to clean it up and apparently it wasnt enough time. Sorry I dont remember the team names off the top of my head.
No. With the first story they tried to tell a story. With everything else, they presented product in the form of a story. That's why with ME3, somehow wanting to continue a now francise, they painted themselves into a corner, went off the rails and wound up in Andromeda where they're just trying to sell crap.
I don't think it's Frostbite, there are plenty of other Frostbite games with animations that are completely fine (Battlefront, BF 1, FIFA, Need for Speed, etc.). Some of them aren't the absolute best around, but none of them have animations that are anywhere near as bad as Armageddon has. That's just extremely poor dev work. It's bad enough that actually if I were DICE I'd be giving the Bioware devs heck for giving their engine a bad rep with such a badly animated game.
At some point I hope Bioware gives an honest explanation of what lead to those ridiculous problems. They can't release a game in that state. Maybe a leadership/management problem, possibly too tight a budget, maybe too much outsourcing to cheap devs. Whatever the cause they should be embarrassed and taking action to prevent that from happening again.
Can't agree there nitro, because if you look at Battlefield 1 it has very nice facial animations. I think the development team just had no idea how to use it properly.
I think the vision that Greg Zeschuk and Ray Muzyka (the founders) had for BioWare changed when they retired from the company and sold it to EA. Those guys were amazing, I read an interview about BioWare from way back were they talked a lot about their game design philosophies. They were all about the quality of the game, and would not compromize on that quality to fit a given timeframe or deadline. With EA calling the shots, I imagine that it's a very different situation there now. All you have to do is look at BioWare's recent games, they are not the ones who are leading the industy forward anymore, other developers have surpassed them. CDPR is the prime example of that.
It's because of the uncanny valley. You can't mix realistic graphics with old and unrealistic (facial-) animations. Problem is, that the graphics are too realistic now, you can see it in Horizon Zero Dawn, too. This uncanny valley effect will get worse, if developers won't use performance capturing for their next games. It would be too costly for open world games or games like Mass Effect Andromeda, but it is what it is... This is a huge problem for the industry.
Performance cap is too costly and time consuming. Unity, Unreal etch should jump on it and create motion capture animation and facial movement libraries that would be added to their engines for a fee.
This would dramatically increasd quality in games that wouldnt otherwise bother.
As for big time devs like Bioware there's no excuse putting games out with sub par animations.
don't worry too much about it. Link didn't say a word in BoTW and he is expressionless as he is speechless - barrage of 10/10 incoming for ME Andromeda!
* I usually don't make a deal out of stuff like that...it never really bothers me, but I am really looking forward to the new Mass Effect so it is a bit disappointing.
Even the trailer they showed seemed a bit "ehhhh".
I want the magic of Mass Effect 1 back.
That was the best in the series by far IMO, and they should have never strayed away from the type of game it was.
Totally agree with the video Ashley looks way more animated/realistic compared to the blank stare, dead eye ME: Andromeda character. Something has gone horribly wrong at Bioware.
I think the biggest reason for this blank stare is that their eyelids don't move at all. Andromeda's characters' eyes are the same size all the time, no squinting of the eyes whatsoever. It's like they forgot to take this one component into account totally when making the animation.
It wasn't the LGBT that secretly p[lanned to sabatoge all EA games over the past 4 years, it was EA making stupid decisions and tryign to get the most for the least amount of work.
Seriously, most ugly female characters ever in any game, far worse than Skyrim's. This is ridiculous, all male characters look like the models they are based on. While the female faces look nothing like their models, this is unacceptable. Miranda from Mass Effect 2 looked like a dead ringer for her model, wtf! http://fraghero.com/mass-ef...
that is so disrespectful and irrelevant it's not even funny, what's wrong with this game has everything to do with the development team not any specific demographic.
Look at all the people here taking this personally. He wasn't talking about YOU.
He was talking about the dev team who felt it was more important to "include" those characters. As a result none of it felt natural or had a point. That's what he was talking about.
But you played right into the LGBT always taking things personally and being perpetually offended stereotype.
And before you pull the whole shut up card. I'm bisexual. I'm in that demographic.
@Goldby I think he did a somewhat poor job at explaining and describing what he meant.
I believe he's talking about the "more than two genders", "everybody is beautiful", "check your priviledge" type people who have started working on Bioware. Different youtube content creators have documented some of the ridiculous things that this type of people have said at Bioware. Like the lead writer (at least couple of years ago) saying that virtual rape (done by the hackers) in GTAOnline is just as severe and damaging as real rape. Paraphrasing here, but something along those lines.
I dont know if thats the reason for these issues, but thats one way of looking at this situation.
He is frankly and obviously putting the blame on a bad game on a demographic that he doesn't agree with. and instead of actually THINKING. he just groups all the bad thngs in life on demographics he doesn't agree with, let it be LGBT or SJW.
LGBT had absolutely nothing to do with the game, it had nothing to do with the animations, it had nothing to do with the story, it has nothign to do with the characters. it is all Bioware and EA.
Last of us dealt with LGBT the best way, not making a deal about it, building it into the story in a respectful manner, to the point there were people asking about bill, if he was gay.
EA plasters it on every fucking billbboard and add online that you can love where ever you want in the game, fuck as many alien species as you can. That isn't how you deal with this. you focus on what the game is, a space opera. you focus on the features that impact the game, combat, settings.
it is all on the developers, animator and writers of EA/Bioware. not a group focused on safety and awareness of LGBT. afterall, it wasn't the LGBT who wrote the story or coding, it was EA/Bioware.
Game4funz is wrong and angry at the wrong people. Game4funz needs to learn who to actually put his anger towards.
@goldby Goldby is naive and knows very little about the world. LGBT groups have a lot to do with many current gaming problems.
To deny such an obvious fact, since we've seen its effects in gaming mutliple times, is quite childish.
The only one angry is Goldby who decided to go on a rant and accuse me of being angry. There is no anger. @TWB explains it very well. Go get some of that.
Apart from that, your comment makes no sense "it is all on the developers, animator and writers of EA/Bioware. not a group focused on safety and awareness of LGBT. afterall, it wasn't the LGBT who wrote the story or coding, it was EA/Bioware."
There are members of the type of LGBT that @TWB alluded to that now work at Bioware/EA. Its precisely those people im talking about. So not sure what you were trying to point out.
Most gays and lesbians dont force thier views on others so I am most definitely not talking about them. Just about the small loud and vocal minority who say they represent the LGBT community when no one voted them in to represent them. They point out problems where none exist and make up problems as they go.
The reviews are out now. And the new dialogue system reinforces what I've said. Can't be offensive anymore.
you seem to under the notion that because someone who may be LGBT or believe in their cause (which is equality) is equal to all of LGBT.
i'm a part of that group, yet i'm not forcing peolpe to add LGBT situation or relationships into gaming. i will speak up when people are using LGBT or SJW as an excuse what ever that reason may be (most cases tend to be lack of knowledge/beliefs)
but again at the end of the day, that person who may or may not be LGBT did the writing for Mass Effect, but Mass effect wasn't created because of that person. it was EA/Bioware that hired that person based on the beliefs that they the company wanted to align with. so once again, this is on EA, not LGBT.
Blaming LGBT for this is like blaming Muslims for The terrorist attacks throughout the world. one isn't the direct result of the other, it may have an effect but it isn't because of one that the other exists.
at the end fo the day, those employees are doign their jobs, and EA signed off and ok'd everything in the game, this is EA's issue as a company, not the employees problem.
if iot wasn't up to what ever standard EA set in place, it wouldn't have been approved, so instead of blaming one group of people, why not ask why EA was ok releasing a sub par game after hyping it up so much?
"game4funz3d ago (Edited 3d ago ) @TeamIco People like you?? So you agree that youre one of the people forcing your view on others??
Go away."
you may not think you are angry, but there is definitely some hostility and aggression in that post.
he's not forcing anything, just like no one is. i could go the route that you are focing use to live in the Hetero sexual world, but i'm not going to cuz its a waste of time trying to explain that over forums and needs to be discussions happening in person.
at the end of the day, it wasn't LGBT that pushed this, it wasn't LGBT's fault that the women don't look as good as the male characters. it isn't LGBTs fault that the dialogue is cringe worthy at times.
Thats all on EA. if that isn't the case, then can we blame the french for the horrible coding for Assassin's Creed Unity.
or can we blame females for having to play as aloy in Horizon. or should we blame gingers for that? see how stupid that shit sounds
The thing is, 10 years ago Bioware had some of the best talent in the entire industry behind them. That is no longer the case so I am not entirely surprised by this. All of the people responsible for the likes of KOTOR, Jade Empire, DAO, Mass Effect 1 and 2, are all gone now.
All the characters just look so lifeless. Perhaps when they hired the animators they should have focused on qualifications rather than bolstering a diversity quota.
It's pretty bullshit to assume that Mass Effect suffered because of "diversity quotas".
The reality is that Mass Effect: Andromeda was made by an inexperienced team (the studio was literally made for ME:A) so I assume there's been some growth and production scheduling pains to go along with it.
I agree, I'm not fond of people using it as the reason for the poor animation quality. It's probably the combination of a different engine + a different team. Who comprises of that team shouldn't matter (in the sense of ethnicity, sexual orientation, so forth).
I cringe a little because it's as if people are insinuating they'd be okay with this, if it was all white males who created this level of..."quality."
Yeesh! The heck?! Who left the team? Something is just not right. I blame EA.
I noticed this but been trying to keep optimistic, but damn I had hopes for this game
Totally agree with the video Ashley looks way more animated/realistic compared to the blank stare, dead eye ME: Andromeda character. Something has gone horribly wrong at Bioware.
Must be a bug or something, or they was blind making the animation
Where has the real Bioware gone ?
Is what's crossing my mind