Karakter is a German studio who have done a lot of design work on Game of Thrones over the years. So when it came time for Horizon Zero Dawn to be populated with gruff and furry-clothed people, Guerrilla knew exactly where to turn.
In the video game industry, where visual design and game mechanics typically grab the limelight, the significance of music in enhancing the overall gaming experience is often underestimated. Music can be a key component in the player’s emotional connection with a game. It amplifies emotional impact, heightens tension, and can be a powerful driver of narrative. We’ve had the chance to speak to Joris de Man, a renowned Dutch composer best known for his work on the Killzone series, Horizon: Zero Dawn, and its sequel Horizon: Forbidden West. During the Game Access conference in Brno, we talked about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.