A quick look at the PlayStation VR Move motion controller tracking improvement included in the PlayStation 4 System Software Update 4.50.
Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."
Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!
The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!
This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.
The Nintendo Switch 2 has proved to be a success the world over, however, one nation which is particularly keen on the Nintendo’s latest platform is naturally Japan. Recent sales data has shown that…
yeah nothing is gonna dethrone nintendo in japan, especially if there's a handheld involved.
I guess the resistance against always online and digital only consoles is BS. The people have voted with their wallets.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Massive improvement!
Yup. I noticed while playing sports bar VR. Normally I might get some movement from the moves and sometimes it makes me accidentally hit the ball with the pool stick.
After the update, it seemed to know where my hands were. Still won't fix the tracking in games like lethal. Because I'm turned around and the camera can't see me because my body is in the way forcing me to use my other hand or try and stand out of the way to shoot. That's more the developer's fault in not designing for 180 when they ported the game from PC VR when the game was 360 degrees in view. Also noticed that I can bring the move up to my face without it going crazy trying to figure out which light to track.
Much better though.Keep improving Sony. Makes VR just that much better and more fun.
This is great news. I have had terrible luck with the tracking of the move controllers.