Approvals 10/3 ▼
Lord Anubis (3) - 5711d ago Cancel
SickNick85 (1) - 5711d ago Cancel
cp68 (3) - 5711d ago Cancel
user9422077 (3) - 5711d ago Cancel
40°

Nexon: Coke promotion led to one third of Korea playing our game

GamesIndustry.biz writes: "A partnership between Nexon and Coca-Cola for the Korean market, in which the online publisher's title KartRider was promoted with cans of Coke, saw around a third of the Korean population, about 16 million people, sign up to play the casual racing title - while at the same time Coke sales also rocketed in the product's most successful Korean marketing campaign ever.

Those results, revealed by Nexon CEO Joonmo Kwon in his keynote session at this year's Games Convention Asia, demonstrated not just the extent to which the Korean population is open to playing online games, but also how finding the right products can yield amazing results.

"It's for a mass audience, very easy, and not so addictive," he explained of the game, also linking the fact that the large female population that was drawn to the game had a knock-on effect in bringing a huge male audience into the title as well."

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

Megaton5711d ago

Kart Rider was actually kinda fun. Played the beta awhile ago.

30°

From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community11m ago
70°

Sarah Bond dodges questions on Xbox studio closures

While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios

Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community13m ago
Changed: content
Brazz4h ago
4h ago
ApocalypseShadow1h ago

Of course she did. She's part of the problem and will just tow the company line.

XiNatsuDragnel12m ago

Yikes you don't help Sarah 😬 making a problem worse

Hofstaderman10m ago

Like a deer caught in the headlights.....

notachance0m ago

I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?

Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.

70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

Read Full Story >>
thegamer.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community12h ago
Psychonaut8510h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer7h ago(Edited 7h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

ApocalypseShadow2h ago

I partially agree with what you're saying in that companies need to sell well to make it in the industry. Something I've said again and again. Sony and Nintendo understand this about gaming by selling the game for as long as you can, then drop it on a service for additional revenue. It's why you won't see Sony and Nintendo expensively developed games on a service day one. It doesn't make business sense to do so.

The thing is about Tango is that they weren't given a chance after the acquisition when their game was shadow dropped on a console where gamers are told to not buy games but to rent them on a service for pennies. That kills day one sales even for small indie like developers who have big budgets for their company size.

Microsoft destroyed them in favor of pushing their services over investing in these developers futures or their games they created.

P_Bomb4h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.