Michael Crisman writes, "Prior to the 1990’s, people looked at the IBM PC as a joke of a gaming machine. Long diskette load times, clunky processor speeds, and a choice of CGA or EGA graphics were no match for the fast-moving sprites of the NES or arcade-quality graphics of the Sega Genesis. But 1990 saw the release of Wing Commander, a fast-paced space combat simulator that pushed the systems of its time to their limits, and suddenly gaming on the IBM PC didn’t seem like such an outlandish proposition. When Rand and Robyn Miller served up Myst in 1993, the flood gates opened as the storage capacity of the CD-ROM made almost anything seem possible. Quick to jump on this ability to store phenomenal amounts of data, including full-motion video, Trilobyte Software developed The 7th Guest, a horror-themed multimedia adventure that sold over two million units in an era where five-figures was considered successful for home computer software, and six-figure sales numbers were fantasies on par with Trilobyte’s creation itself. Waiting in the wings to steal their thunder was a little company called iD Software, working on a project called Doom."
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me