Engadget writes: "It's been just over a week since we ran a smash-and-grab at Apple's unveiling of its newest entries to the iPod family, the nano 4G and touch 2G. The devices, both set along an evolutionary (rather than revolutionary) path have certainly been nipped, tucked, and updated -- but we wanted to know if they'd been improved at all. For the nano, we've seen some iteration of the same device for years now, leaving questions as to how much further you can take a low-end music player, while the touch is another story completely; a handheld which treads that ever-thinning line between entertainment device and micro-computer. Do either of these products hit their marks, or has Apple overextended itself in its pursuit of market saturation? Keep reading to find out."
It's now easier than ever to make "broad incorrect assumptions" about how games work.
Stop releasing broken games that need 6-12 months of patches/updates and while waiting for those patches/updates if gamers complain we are lecturer by game developers and community managers on how we don't understand how hard development is. First of all we are gamers we don't need to understand we are paying money to play a game and at the very least we expect a working product
Games cost 80 now and in few years will be 90 and within 10 years will be $100. So is it really asking for a lot to say please release games when they are in a stable playable state? Release now fix it later, release it now get some criticism but later when we will fix it gamers will praise us and call us great and our game sales will rise again. It's the same cycle. Just look at cyberpunk 2077 and how developers hid the actual console footage and reviews were using footage provided by CDPR and gamers were mad and now many of those same gamers praise CDPR for the job well done. This is why gaming is where it is today and developers know they can release unfinished games
Most drivers don’t know how cars are made, but still expect the car to be good quality and reliable.
It doesn't matter. I don't know how a good risotto is made, but I know when it tastes like sh$%.
Activision is halting updates for Call of Duty: Warzone Mobile. The game will be removed from app stores May 19, just a year after launch.
Another junker for the bin. Keep those live service games placed on a conveyor belt leading down an incinerator.
Has it really only been a year I think my region got early access cause I swear I had it long before that but that I played more than 1 game just to try it can't stand mobile games but cod mobile was about the most I could tolerate with a gamepad.
Oh well so long cod mobile hello cod on switch 2
MHHQ - Tencent requires Monster Hunter Outlanders mobile game devs to play World for 500 hours, a job listing claimed.
~25% of annual hours worked for a full-time employee, not including overtime. Doesn't seem unreasonable and kind of expected, IMHO.
I'm buying a new Ipod Nano, which color should I get?